OXCGN’s I Am Alive Review: Dead in the Dust?

OXCGN’s I Am Alive Review

Dead in the Dust?

by: Belgavion

©2012 Gav Ross

After more than five years in production – including a change in developers in 2010 – the latest post-apocalyptic game has staggered onto the 360 with little fanfare.

Originally slated for retail release, takeover developers Ubisoft Shanghai made the bold decision in 2011 to downscale, making it an XBLA release only.

Weighing in at a hefty 1.7 gigabytes, I Am Alive is far from bite-sized; and it’s a reasonably meaty single-player experience, although its jarring introduction fails to impress.

I Am Alive this way

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