An Apocalyptic Playground
As an exclusive title for the Xbox One, it aims to not only demonstrate the power of the next generation console, it also aims to (more importantly) let players loose in a virtual playground where all the toys are capable of inflicting grievous bodily harm. Games featuring zombies are a dime a dozen in this day and age, and their saturation within the media means that anything zombie-related needs to stand out. With this in mind, as well as Dead Rising 3 being the third title in the series, can it survive the horde and survive on its own?
Fear Returns to Dead Space 3
OXCGN gets another look
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
Let’s go back to mid-last year, back to June when E3 was well under way and OXCGN writers were participating in an EA Booth tour. We had the chance to watch a very action oriented hands-off demo gameplay walkthrough of Dead Space 3.
It didn’t really interest me due to the fact that it was mostly run and gun with a lot happening on the screen, and to me it wasn’t the Dead Space I had come to love. It was all about Unitologist soldiers along with Necromorphs firing automatic weapons back at Isaac.
The need to take cover behind crates to hide from enemy fire only to emerge at the right moment to take a shot, well, the market is flooded with this type of stuff already. The last thing I wanted to see was the same gameplay I’ve seen countless times in various other franchises especially from a game that had been such a good survival horror game.
Fast forward to today and Visceral are starting to showcase more of what I want, survival horror where I’m required to creep down a corridor with my plasma cutter always drawn in case a Necromorph bursts out of the ceiling vent above, in an attempt to tear me to shreds.
Where I must scavenge dead bodies or crates in hope of finding ammo or health packs. Where I have to manage my ammo and ensure I don’t consume too much because the next area is becoming increasingly difficult.
The Console DayZ
by Nicholas Laborde
©2012 Nicholas Laborde
Second, use an incredible new console and its intuitive controller to redefine how players interact with this game.
Third, use the new console’s social aspects to its full capacity and intertwine it with the game wherever possible.
Fourth and finally, take inspiration from some of the most influential games of recent years.
When you follow all of these steps, the end result is ZombiU.
It’s the standout hardcore launch title of the Wii U, and at the end of the day, is one of the most brilliant, misunderstood games of recent years.
E3 2012: Don’t like change? Then you most likely won’t enjoy Dead Space 3
True survival horror is dead
©2012 Arthur Kotsopoulos
Spending time at the EA booth at E3, which took the better part of 5 hours. I managed to get my hands and eyes on almost every title they had to offer.
From the moment Isaac awoke upside down in a crashed cockpit, to the sound of the howling blizzard he needed to traverse, everything sounded crisp and clear.
Too bad the vision for this game seems less clear, as what followed had me shaking my head in dismay. True survival horror seems to have died, an action-focused alien bursting from its innards to replace it.