OXCGN’s 10 Sadly Overlooked Games This Gen

OXCGN’s 10 Sadly Overlooked Games This Gen

The first 10 of our favourite forgotten games revealed

by:  OXCGN staff

©2011 David Hilton

So the big release season is just beginning, and those of you with deep wallets are rushing around pre-ordering every top game before each emerges onto store shelves.

But what about those who can only afford maybe one or two new releases, or maybe none at all yet?  There’s a global economic slowdown on after all.

Well at OXCGN we’ve decided to put ourselves in the game Animus and go back in time to discover what titles we enjoyed this gen that you should be able to get for cheap (and still play the multiplayer without a code!).

They may not be as gorgeous or polished as the newbies coming out, and some of their developers have unfortunately gone the way of the dodo, but they still offered some of us great entertainment and we think didn’t get the attention they deserved.

In no particular order, here are OXCGN’s Best Overlooked Games This Gen.  What are yours?  Comment below and help the poor (gamer).

You can find PART 2 here.

Why are so many games falling by the wayside..?

OXCGN’s The Saboteur Review: An Affair To Remember?

by ChiefJimbolaya:

©2010 Aaron Klein

The Saboteur merges successful aspects of several open-world games, most notably Assassin’s Creed and Grand Theft Auto, although the effort is hampered by minor control issues and ho-hum graphics.

But while technical issues weigh heavy on the game, the engaging three-act story set in dreary Nazi-occupied Paris creates a new approach to the Second World War in video games. One that rescues the game from its failings.

The Saboteur is Pandemic Studios’ last game. Electronic Arts announced the development studio’s closure last November, just weeks before The Saboteur’s release. In its ten-year run, Pandemic Studios was responsible for games like Star Wars: Battlefronts, Mercenaries and Destroy All Humans!. (more…)

Assassin’s Creed 3: When & Where To Next? Part 1

We take our first look in Part 1

UPDATE – Assassin’s Creed 3 announced – details, screens and scans here

Assassin’s Creed III Limited Editions Detailed and Priced HERE

by dkpatriarch

© 2009 David Hilton

When to next for the Assassin?

With Ubisoft’s Assassin’s Creed 2 achieving great first-week sales of 1.6 million units worldwide, a 32 percent increase on the original medieval action stealth title, which sold around 1.1 million copies the first week in 2007, I’ve decided to jump the gun a bit and explore where and when the inevitable third Assassin’s Creed game could take place.

Ubisoft have chosen very well for their first two titles and so they must think very carefully (if they have not already decided) [Ed: which they already have, but just haven't let on about] about the setting of the next installment, especially now that they’ve got the game’s mix of free-running action and mission diversity right this time.

Here is Part 1 of my list of possible time periods and settings that I’ve come up with after pondering the possibilities through the filter of my past education in history.  Part 2 is now available HERE. I’d really like to know which one you, as fellow gamers, think would fit the Assassin’s Creed style.

UPDATE 7/3/12: In Part 2 (# 9) HERE is my suggestion in 2009 of the Seven Years War (French-Indian War) which actually is when Assassin’s Creed III begins.  I explain there why it is a good starting point for the American Revolution.

(more…)

Gamers Forcing EA To Return To Old Ways

Gamers Forcing EA To Return To Old Ways

david-twiter-avatar1by dkpatriarch

© 2009 David Hilton

Remember the bad old EA so many of us gamers spent oodles of time criticising?EA: Bloodied, but not out

EA was the big time publisher that made huge amounts of cash off only releasing games from their pre-existing IPs (Intellectual Properties) like Medal Of Honor, Battlefield, and Burnout, their yearly sports ‘updates’, and off movie licenses like James Bond and Lord Of The Rings.

Most of the games were good, and some of them were bad, but what annoyed many of us the most was that they were being safe and not bothering to try and bring creative new gaming experiences, especially to consoles.  They had the money and the clout to try and be fresh and innovative, but they were just sitting back because they could.

Then they changed.  But now huge financial losses and a layoff of 1,500 staff may herald the end of their positive experiment into new IPs and innovation and a return to the old EA business model.

And it’s our fault.

The future of gaming innovation . . . >

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