An engaging tale of one’s will to survive
We reviewed Tomb Raider back in March of 2013 where our 2IC Daniel, gave Crystal Dynamics reboot of this famous heroine high praise, not only for the successful nature of the games updated mechanics but the way that Lara Croft’s origin story is portrayed.
We see Lara Croft, a young archaeologist thrown into a savage environment where she must use every skill she has learned in her young career to survive. Seeing as I never played the reboot last year, I felt it was necessary to experience this game with a fresh perspective alongside the updated visuals.
I’ve read so much about peoples praise and upon the opening cut-scene, I can see why it was regarded as one of the best games of last year. Whilst many would sit back and compare the games art style and cinematic experience to that of the Uncharted series, one thing that makes Tomb Raider stand out is how Lara constantly evolves throughout the game.
It’s a HD port but I’m keen
I never got the chance to play Crystal Dynamics Tomb Raider, for the pure fact that there were way too many games to play and I had too little time to enjoy them. Now with the release of the Xbox One and the PS4, Crystal Dynamics saw fit to update Tomb Raider for the next-gen console and add a few little extras into the mix as well.
I must say I’m impressed with how gorgeous the game world looks when everything works in conjunction with each other. Lara Croft herself has been updated with a lot more polygons to not only look, but move in a more realistic fashion.
The environment itself has been re-worked to accompany Lara’s new look, and together they create an experience that can definitely be appreciated.
OXCGN’s Buyers Guide to Christmas!
Our team pick their top 5 buys this Cristmas
by OXCGN Staff
With Christmas fast approaching and shopping centers now having entered late trading hours, now is the best time to pick up any last minute gifts for friends or family that you may have missed. Since the Christmas period usually means quiet time on all fronts, we thought we’d have our staff pick 5 titles or peripherals and compile a list of what you could purchase for someone this Christmas.
If you are struggling to find the perfect present for a friend, family member or even yourself, hopefully this quick guide can give you some idea for those who are hard to purchase presents for.
Follow the whole debacle down the rabbit hole
by Rocco Rinaldo
©2013 Rocco Rinaldo
(Ed: Welcome our newest contributor Rocco Rinaldo, who joins as our opinionated writer. First up, he looks at Australia’s newly implemented R18+ classification and the news surrounding Saints Row IV over the last few months building up to its release)
When the Australian Classification Board (ACB) refused to classify Saints Row IV, debate surrounding censorship, appropriateness and the false hope of the R18+ classification in Australia sparked up again.
Here are my 2 cents.
If you thought the R18+ classification would automatically let you play any game created no matter how obscene or graphic, you were wrong and you should feel bad.
Deep Silver screwed up by choosing cheap laughs over a considered approach to mature content, underestimating the importance of incorporating adult material in a relevant and context specific way.
OXCGN’s Exclusive Deadfall Adventures Interview
“Please don’t expect it to copy Uncharted”
by David Hilton and Nicholas Laborde
© 2013 David Hilton
When I first saw the Deadfall Adventures trailer I breathed a little sigh of joy.
No space marine. No modern soldier. No blown up warehouses.
Here was what looked like a First Person Indiana Jones game; a game with a sense of adventure instead of dread for the fate of the world.
We jumped at the chance to discover more about the game and see what the developers were going to be striving for.
Arthur Falkowski is the producer at The Farm 51, the Polish studio behind Necrovision and Painkiller: Pain and Damnation.
Reinhard Pollice is the Business & Product Development Director at Swedish publisher Nordic Games.
We asked them to elaborate on what we saw in the video.