OXCGN’s Exclusive Deadfall Adventures Interview

Deadfall_interview header

OXCGN’s Exclusive Deadfall Adventures Interview

“Please don’t expect it to copy Uncharted”

by David Hilton and Nicholas Laborde

© 2013 David Hilton

Deadfall_screenshot_1_oxcgnWhen I first saw the Deadfall Adventures trailer I breathed a little sigh of joy.

No space marine.  No modern soldier.  No blown up warehouses.

Here was what looked like a First Person Indiana Jones game; a game with a sense of adventure instead of dread for the fate of the world.

We jumped at the chance to discover more about the game and see what the developers were going to be striving for.

Deadfall_screenshot_2_oxcgnArthur Falkowski is the producer at The Farm 51, the Polish studio behind Necrovision and Painkiller: Pain and Damnation.

Reinhard Pollice is the Business & Product Development Director at Swedish publisher Nordic Games.

We asked them to elaborate on what we saw in the video.

Deadfall Adventures here

OXCGN’s Tomb Raider Review

REVIEW_Tomb Raider

OXCGN’s Tomb Raider Review

A Survivor is Reborn

by Daniel Geikowski

©2013 Daniel Geikowski

PS2CoverSheet108Rebooting a game is risky business.

On one hand, a game is usually rebooted due to a decline in popularity of a franchise, where a fresh start and new perspective is required. Therefore, various changes and mechanics are implemented, sometimes with characters being overhauled in order to generate new interest in the series.

On the other hand however, altering much of the core themes, characters or mechanics can have disastrous effects. Developers risk damaging their product even further and possibly losing the last remnants of an audience they were so desperate to retain.

Time is also a factor on the popularity of a franchise. As time goes on, and more entries are released, it is only a matter of time before fans begin to lose interest due to stale or overused mechanics, bland characters, and cliched storylines.

The latest entry into the franchise, simply titled Tomb Raider, aims to reboot the ailing series, detailing the beginnings of the young Lara Croft.

And it succeeds.

Developer Crystal Dynamics, along with publisher Square Enix, have injected the once popular Tomb Raider series with new life.

Tomb Raider successfully reappropriates the franchise for a new generation of gamers thanks to updated mechanics, along with two very important things: a believable main character and a well-told story.

See if Lara’s new adventure is for you…

Crysis 3: “How Far Can We Push This?”: OXCGN’s Interview with Mike Read – Crysis 3 Producer

2012 Headers INTERVIEW

Crysis 3: “How Far Can We Push This?”

OXCGN’s Interview with Mike Read – Crysis 3 Producer

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

crysis-3-oxcgn-screenshot 1February seems to be a huge month for EA, with the release of Dead Space 3 and Crysis 3, both the final installments in their respective trilogies, and both drastically changing the direction of the series.

Where one game moves away from the slow and horrific corridors of space to appeal to a broader audience, the other tries to combine the better features of the previous installments to please its fans.

Crysis 3 interview here

Why March 2013 is the Greatest Month for Gaming in Years

ARTICLE_2013 march games

Why March 2013 is the Greatest Month for Gaming in Years

A month that packs a tremendous punch

by Nicholas Laborde

©2013 Nicholas Laborde

bioshock infinite cover2012 was an above average year for gaming.

We got tons of major franchise iterations like Far Cry 3, Call of Duty: Black Ops II, Borderlands 2, and Assassin’s Creed III.

In addition to these solid titles, we also received a plethora of new IP and imaginative adventures: Dishonored, Journey, and Spec Ops: The Line, to name a few.

While these were excellent games, it feels as if not that many were actually released in 2012.

The first quarter of 2013 alone tops the entirety of 2012′s lineup, and you’ll see why. (more…)

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