After multiple delays, The Stick of Truth is finally here!
The first hour of South Park: The Stick of Truth is full of crude humour, references to many of the shows episodes over it’s 17 season run and features solid turn-based RPG gameplay, that’ll satisfy any fan of the genre.
Seated a mere metre away from the TV, I didn’t know what to expect from the game having not recently watched South Park. With Trey Parker and Matt Stone at the helm as the writers of the game and ensuring The Stick of Truth is a service to the fans and non-fans, It’s safe to say that despite myself not picking up many of the references I still found the game extremely funny and enjoyable.
Through dialogue which is in tone with the show, one can’t just rely on crude humour to make a game’s successful. Luckily The Stick of Truth is a solid RPG turn-based title which features strategy and patience. Read the rest of this entry
“Let me tell a story of Lemuria, a kingdom past, and a girl born for glory…”
When I first saw the trailer for a small Ubisoft game entitled “Child of Light”, I was utterly mesmerised. The art style, narration and score of the announcement trailer cemented it as a game to watch out for in the future, and after seeing the trailer announcing the release date I’m convinced that it has the potential to be one of the best games to come out in 2014 (April 30th, to be exact!).
Using Ubisoft’s UbiArt Framework the developers have been able to use concept art in the game as assets, 2D animation combined with 3D models and animation to make for a unique art style. Previously used in Rayman Origins and Legends, Child of Light adopts the same technology to bring it’s watercolour world to life. The developers say they aimed for it to feel like “A playable poem”, the visuals capturing all the rhythm, flow and beauty a poem can hold.
Poor implementation leads to a poor game
Of all the launch titles for the Xbox One, Ubisofts Fighter Within is the one you should completely stay away from. Not because it’s a bad game, but because it has the most poorly implemented Kinect functionality ever. Fighter Within, is the first piece of shovelware to be seen on the Xbox One, and it’s sad that this type of game wasn’t supposed to make it’s way over to next gen but unfortunately it has. After the mistake that was Fighter Uncaged, I honestly don’t know what Ubisoft were thinking when allowing this game to proceed.
With an unknown developer at the helm the moment this was announced, trouble was the only outcome possible for this game.
Revel at the Power of the Snowdrop Engine
by Arthur Kotsopoulos, Editor in Chief
I had the chance to check out an extremely hard to get into, behind closed doors showcase of Tom Clancy’s The Division at E3 this year. What I saw was nothing short of amazing, graphically The Division blew my mind.
The main reason behind why I loved it so much, was not because the world was vast, draw distance was large and character models looked realistic, but because the small things made me all giddy with joy.
Unprecedented physical accuracy within the environment is present to enhance immersion such as bullet holes in billboards or police cars and windows, characters rather than statically passing an open car door would actually close it before moving along. A light probe system captures indoor and outdoor lighting realistically, a dynamic day and night cycle that you could stop playing and just marvel at such a technical achievement and much more.
Today, Ubisoft have released a Youtube video that will showcase everything I just talked about above and more.
OXCGN’s Assassin’s Creed IV Black Flag Review
Abstergo Entertainment invites you aboard for the adventure of a lifetime!
by Jayden Perry
©2013 Jayden Perry
Assassin’s Creed IV Black Flag marks a new step in the path of the Assassin’s Creed series. It brings us a well penned story to cast us a sea on our journey, and puts the player into a beautiful world to explore.
After sinking more than forty hours into the core of it alone, I am still scouring the seas for the many Assassin and Naval contracts yet to be completed, and the many small uncharted islands waiting to be scoured for hidden treasures.
After playing all this on current generation consoles, I am confident, with the release of next-gen consoles, the Playstation 4 and Xbox One versions will see me invest just as many hours once more.