Might & Magic Heroes VII Closed Beta To Start Tomorrow


Ubisoft announced that the Might and Magic Heroes VII closed beta will now begin on 3 June at 2pm CEST and will run until 17 June 2pm CEST giving players the opportunity to experience the gameplay over two full weeks. Might & Magic Heroes VII’s closed beta can be played with up to 4 players simultaneously in both team and free-for-all modes. Players who pre-ordered the game will receive an extra beta key allowing them to invite another player to join them on the battlefield as a thank you for waiting an additional week for the beta to open.

Might & Magic Heroes VII will be available exclusively on Windows PC in September 2015.

Liberate Victorian London From Oppression in Assassin’s Creed Syndicate


Today Ubisoft announced in their world premiere that Assassin’s Creed Syndicate, the newest installment in the blockbuster Assassin’s Creed franchise will be available worldwide on 23 October 23 for PlayStation 4 and Xbox One. The Windows PC version will be available this autumn.

Developed by Ubisoft Quebec in collaboration with eight other Ubisoft studios, Assassin’s Creed Syndicate is an epic single player experience set in London during the height of the Industrial Revolution which is an incredible age of invention that transforms the lives of millions. During this time the gap between the poor and the rich expands exponentially making workers’ lives little more than legalised slavery. The lower classes fight for survival by forming a new kind of family – gangs – and adapting to life in the criminal underworld. Players will embody both Jacob Frye and Evie Frye, twin Assassins raised to follow the Creed. Jacob is a determined, hot-headed and rebellious leader of an underground gang who is vastly different than his sister Evie, a master of stealth and control. Together, Jacob and Evie team up to challenge rivals, plutocrats and Templars alike to free the masses from poverty and corruption and ultimately wrestle back control of London.

In Assassin’s Creed Syndicate, players explore the largest most modern open-world city ever created in an Assassin’s Creed game. The fighting is more brutal than ever as players combat rival gangs and grow their sphere of influence throughout London using new weapons including brass knuckles, a kukri knife, a revolver and the Assassin’s gauntlet. Assassin’s Creed Syndicate also includes innovative navigation and transportation throughout the open world, including a rope launcher for scaling tall Victorian buildings, zip-lining from rooftop to rooftop or performing aerial assassinations, and horse-drawn carriages and high-speed trains for free-running, tracking down enemies or escaping after daring raids.

Marc-Alexis Côté, Creative Director at Ubisoft, has stated:

The ability to lead an underground gang, commandeer any vehicle on hand and use modern tools to take on an expansive and fast-paced Victorian London sets this game apart. Assassin’s Creed Syndicate has been in development for more than two years and this new modern take on the living open world will please Assassin’s Creed fans and newcomers alike.

Assassin’s Creed Syndicate comes in 4 different editions this year. The Standard (lncludes Darwin and Dickens Conspiracy Mission), Gold Edition (Includes Season Pass, Darwin and Dickens Conspiracy Mission, and exclusive Baker Street outfit), Rooks, Charing Cross (exclusive to EB Games and Uplay Store) and Big Ben (Exclusive to Uplay Store) Editions which are priced at AU$79.95, AU$119.95, AU$109.95, AU$139.95, AU$199.95 respectively and the contents of each edition can be seen below:

Now sit back and enjoy the debut trailer for Assassin’s Creed Syndicate below:

New Assassin’s Creed Reveal is Incoming


As of this morning, Ubisoft have teased the incoming announcement of the next chapter in the Assassin’s Creed universe.

With only a bladed gauntlet and gilded walking stick to offer any information, the setting of the next instalment is still well hidden away.

What can you make of the illusive image? Is it an industrial era escapade, or a steampunk world of clockwork machinery? Time will tell, and you can find the answers at 2:00AM Sydney time on Wednesday the 13th of May at the youtube link below:

 

Journey To China On A Mission Of Vengeance In Assassin’s Creed Chronicles’ First Installment


Ubisoft announced that Assassin’s Creed Chronicles: China will be available on 22 April on Xbox One, Windows PC, and on 23 April on PlayStation 4. In 16th-century China the recently appointed Jiajing Emperor instigated a sudden and ruthless purge of all he felt were a danger to his newly acquired throne, including the Chinese Brotherhood of Assassins. A young Assassin, Shao Jun, fled to the West to complete her training under the legendary Assassin Ezio Auditore in the animated short Assassin’s Creed: Embers and has returned, determined to restore the Chinese Brotherhood of Assassins.

In Assassin’s Creed Chronicles: China, players pick up Shao Jun’s story as she returns to China hell-bent on revenge. Her story will take players across China, to famous locations including the Maijishan Grottoes, Port of Macau, The Forbidden City and The Great Wall. Armed with stealth, agility, and a combination of deadly weapons and equipment including a sharp and swift jian, a secret shoe blade and lethal rope darts and daggers, players will deliver payback to those who decimated the Chinese Brotherhood of Assassins.

Developed by Climax Studios in collaboration with Ubisoft Montreal, Assassin’s Creed Chronicles brings the thrill of being a Master Assassin to 2.5D. Brought to life by fusing the essence of Chinese 16th-century traditional brush strokes with more contemporary impressionistic styles, Shao Jun’s adventure will immerse players in a living painting as they traverse undetected across China’s historical landmarks.

Assassin’s Creed Chronicles: China will be followed by Assassin’s Creed Chronicles: India and Assassin’s Creed  Chronicles: Russia which will release separately and take players through the 19th-century Indian Sikh Empire and then through Russia, following the Red October Revolution.

Ubisoft Reveals Tom Clancy’s Rainbow Six Siege Operator System And Also Unveils Collector’s Edition


Ubisoft announced that Tom Clancy’s Rainbow Six Siege will include a brand new operator system. Operators are specialists from the world’s top Special Forces units and masters in their respective fields. Each has their own unique expertise which adds a new tactical layer to the Siege experience and pushes team play even further. Players will put together these operators to create their best CTU (counter-terrorism unit) composition in order to defeat the opposing team. Players can discover the operator system in the new Operator Gameplay Trailer below:

You can go deeper into details with episode 2 of Behind The Wall:

Also, players who pre-order the game will get guaranteed access to the Closed Beta which will begin at a later date this year. Those pre-ordering the physical version of the game at the Uplay Shop will receive not only their guaranteed Closed Beta access, but also an exclusive numbered steel book when the game releases.

A Collector’s Edition named the “Art of Siege Edition” will also be available for Tom Clancy’s Rainbow Six Siege. It includes the full game, a collector’s box, a Gold Skins Pack for all in-game weapons and an exclusive 120-page Tactical Guide. This high quality guide includes information on every Counter Terrorist Unit, Operator, weapon, and map with the highest level of detail and statistics. All this content has been created with developer team and core gamers’ advice, giving you the most effective results in the field.

Rainbow_Six_Seige_Collectors_Edition

The Collector Edition can also be pre-ordered at the Uplay Shop. For more information about the upcoming Rainbow Six Siege Closed Alpha visit Rainbow Six Siege Website.

Trials Fusion Welcomes Fault One Zero DLC Pack


Ubisoft announced Fault One Zero, the fifth of six planned downloadable content packs for Trials Fusion, which brings players 10 new tracks, 24 challenges, five trophies, and new objects for the track editor that will be available on Xbox One, Xbox 360, PC and PlayStation 4.

In Fault One Zero, players explore the futuristic city of Megalopolis where man and machine are only distinguishable by their medical records. Players will race through holographic cityscapes, testing facilities, assembly lines, retro gaming areas and a robot dumping ground to navigate their way through Megalopolis.

Additionally, single player tracks were recently added to online multiplayer, giving players a new multiplayer experience and more tracks to challenge friends on. Up to eight players face off in a single lane and modifiers including track gravity, speed and control can be added to ramp up the level of challenge in the race.

Since the launch of online multiplayer as a free update earlier this month, players have faced-off in nearly 2.5 million races and have rode more than 500,000 kilometres (317,581 miles), which is nearly 13 times around the circumference of the Earth. Trials Fusion is continuously being updated to add new features, provide more downloadable content and track editor items, as well as to continue improving the game to make it the ultimate racing experience. You can see more facts about the online multiplayer in the infographics below:

Fusion_online_multiplayer_infographic_US

The Season Pass is available for US$19.99 and Season Pass holders will receive immediate access to Fault One Zero as well as the previous four DLC packs. Riders without the Season Pass will be able purchase Fault One Zero for US$4.99.

Developed by RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kiev, Trials Fusion has sold over 1.7 million copies and offers players an unlimited array of obstacles and challenges as they race against the clock to set track records.

Grow Home Has Taken Roots On Windows PC


Ubisoft announced that Grow Home, a quirky, experiential climbing game developed by Reflections, is now available for download via Steam on Windows PC for US$7.99. In Grow Home, players are free to explore the strange, open world full of floating islands, majestic caves and waterfalls, all set in a beautiful and minimalist artistic style. Players take on the role of BUD (Botanical Utility Droid), an excitable, child-like robot sent on a mission to search the galaxy for a new species of plant that can oxygenate his home world.

By growing and directing the giant Star Plant into a towering organic sculpture, players reshape the planet and create a magnificent landscape that lets them climb to new heights. The game’s unique climbing controls and abilities challenge players to continually reach for higher ground, but one wrong move and it’s a long way down.

Ubisoft Announces an Experiential Vertical Adventure Called Grow Home


Ubisoft announced Grow Home, a quirky, experiential climbing game being developed by Reflections, a Ubisoft studio based in Newcastle, UK. Grow Home will be available for download via Steam for Windows PC on 4 February.

In Grow Home, players are free to explore the strange, open world full of floating islands, majestic caves and waterfalls, all set in a beautiful and minimalist artistic style. Players take on the role of BUD (Botanical Utility Droid), an excitable, child-like robot sent on a mission to search the galaxy for a new species of plant that can oxygenate his home world. By growing and directing the giant Star Plant into a towering organic sculpture, players reshape the planet and create a magnificent landscape that lets them climb to new heights. The game’s unique climbing controls and abilities challenge players to continually reach for higher ground, but one wrong move and it’s a long way down.

Pete Young, producer, Reflections, a Ubisoft studio, stated:

Whether it’s BUD’s charming, procedurally generated animation, the awesome structure of the Star Plant players create or the beautiful landscapes, there is a peaceful, innocent vibe about Grow Home that makes the game utterly unique.

Started as an experiment within the Reflections studio by a small team of eight talented developers, Grow Home offers the opportunity to discover a singular open-world based on two main pillars: Climbing and Exploration.

Climbing: The world of Grow Home is built for vertical exploration and the unique climbing mechanic brings unprecedented freedom. Players control BUD’s hands independently to grab onto any surface, scaling the giant Star Plant as it grows and expands.

Exploration: There are no set paths in Grow Home. Players are free to explore the many micro islands and hidden caves in this fun and beautiful open world. Every island encountered is scattered with hidden crystals to power the players’ journey and expand their abilities.

For a more in-depth look at Grow Home, visit the UbiBlog for an extended interview with Pete Young who is the Producer for Grow Home.