OXCGN’s Uncharted: Golden Abyss Review

OXCGN’s Uncharted: Golden Abyss Review

Handheld AAA Excellence

by exterminat

©2012 Nicholas Laborde

One of the absolute worst ramifications a console manufacturer can deal with is that of the lack of software at the system’s launch.

Take for example the Nintendo 3DS. Few big, recognizable names – and at that, of first party nature – were at the system’s launch, which undoubtedly led to the initial losses and swift price cut.

Eager to hit Nintendo where it hurts most, Sony has launched the PlayStation Vita with both new IP and familiar faces, most notably being Uncharted: Golden Abyss.

It’s not made by Naughty Dog, and it’s near-impossible to believe that Sony Bend have matched so perfectly the story and formula we all know and love.

Golden Abyss embodies much of the AAA excellence we expect from the Uncharted franchise, but in handheld form.

Is this abyss really golden? Find out…

OXCGN’s The First Templar Co-op Review

OXCGN’s The First Templar Co-op Review

A father and son decide:

A co-op Holy Grail, or plain gaming heresy?

by: dkpatriarch and Allegionary

©2011 David Hilton and Alex Hilton

Is there a historic organisation as mysterious and tailor made for gaming as The Templars? We’ve seen them as the bad guys in Assassin’s Creed and Ridley Scott‘s stunning film, Kingdom of Heaven, but most sources see them as victims of their own success.

One of this-gen’s Templar games, and the first off the mark this year, is The First Templar, a co-op action adventure game by developers Haemimont Games, and published by Kalypso Media, which sees a couple of medieval Templars and a declared female heretic search for the Holy Grail.

The First Templar is more a medieval Indiana Jones, with a search around the Mediterranean and lots of traps, than Assassin’s Creed, though ironically one of the group of enemies you face are the Hashishin (the real name of the Assassins).

Since this is a co-op game, and because both my son and I review for OXCGN and enjoy medieval-themed adventures, we decided to play and review it together.

(more…)

Killzone isn’t “beautiful”: OXCGN’s Gamer Debate

killzone beauty debate

Killzone isn’t “beautiful”: OXCGN’s Gamer Debate

Beauty or a beast?

by dkpatriarch and exterminat

©2011 David Hilton – ©2011 Nicholas Laborde

We’ve had the ‘is Killzone 3 a game 360 owners would want to steal” discussion, but now we debate if the Killzone games can be considered truly ‘beautiful’ in the true sense of the word.

Can you see both sides?

So, let’s get started shall we….

David Hilton:

assassin's creed 2 screenshot oxcgn #2I know this will be controversial, but for the most part I wouldn’t characterise the last two Killzone’s visuals as beautiful. Polished, yes. Good games? Sure. But beautiful, using the truest sense of the word? No.

I see and hear words like ‘beautiful’ or ‘gorgeous’ in reviews but to me it looks like yet more empty destroyed non-descript buildings. How you can call that sort of post-apocalyptic environment ‘beautiful’ is beyond me. It fits the game, but isn’t attractive.

So what do YOU call ‘beautiful’ . . . ?

Dead Space 2 Review: Slice-n-Dice, Is It Twice As Nice

Dead Space 2 Review:

halo reach consoleSlice-n-Dice, is it as twice as nice?

by: Shadow Wave

©2011 Ben Cadwallader

Visceral Games brand new flagship title, Dead Space 2 has finally been released to slice up the usually quiet January period.

Be prepared to watch every possible limb be torn, ripped, cut or shot off of the evil Necromorphs who have once again made their way back into the protagonist: Isaac Clarke‘s life.

Oh Isaac is insane and has a voice now, so expect to see some more Doom 3-esque horror sequences that don’t revolve around enemies jumping out from the dark to scare the pants off you.

With that being said, don’t expect to be losing your pants at all in this game (well maybe once or twice).

As Visceral said when Dead Space 2 was announced that the sequel would focus more on action and Uncharted 2 like action scenes. And they have done just that.

Gone are the incredibly eerie and dark confinements of the Ishimura from the original game, gone (mostly) are the unique set/scripted pieces that just made you scream and finally gone are the freak-you-out moments that turn out to be nothing, and you just laugh it off…

Turn those lights back on . . .

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