Uncharted 4 Looks Gorgeous, But Media Weren’t Allowed to Ask Any Questions During Extended Behind Closed Doors Preview


At the end of Day 2 of E3 2015, we had an appointment with SONY to check out Uncharted 4 : A Thief’s End among other titles on their upcoming roster. We got a nifty 30 minute demo, which was the footage shown from SONY’s E3 Press Conference and just a little bit more.

Once Drake smashes into the wooden barricade on the side of the bridge, he is then dragged at least a couple of hundred metres through mud whilst trying to stay attached to the grapple hook he managed to snag on the truck. Shooting enemies on bikes and jeeps trying to shoot Drake, whilst still smashing into other obstacles such as barrels and wooden crates scattered on the road. (As per the image below)

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Upon managing to rescue Sam, players then find themselves still trying to escape the heavily armour SUV on the back of Sam’s bike. The camera switches and you now have a Skorpion UZI in your possession to try and destroy it, and boy is this thrill ride just a joy to watch.

Graphically the game looks amazing. Particle effects, explosions, smoke, muzzle sparks, characters facial animations, rag-doll physics, everything in this game looks gorgeous. When the player finally manages to destroy the SUV the way it tumbles and explodes in the process is pure bliss.

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All media that have seen this demo and commented about it, are right.

It’s gorgeous, but there’s one problem.

When we walked into the small room to see this extended demo, we were a group 5 only. It was appointment only. No appointment, no Uncharted 4. That’s the way a media only appointment works.

Before the demo began we got the usual “Please no video recording, no photography and no audio recording”. Standard stuff when you’re about to see more of a game barely anyone will see for a while, since it’s not for public release.

What was even more interesting was when we were told that we weren’t allowed to ask any questions at all regarding the game. No story questions, no game play questions or development questions. We were relegated to asking the most simple of questions.

What is his name? Who is he? What is her name?

This intrigued me. Every behind closed door demo I’ve been to so far have had some form of Q&A. Uncharted 4 is one of SONY’s bigger franchises that has been received well and a graphical powerhouse.

Why not allow us to ask some simple questions about the game? Bearing the fact that we know you can’t answer questions like “Where is the story headed?”, or anything that would spoil the game, but not even about the game itself.

After watching the demo I turned to my colleagues and asked them what they thought, the first thing that popped into their head. Want to know what they said almost simultaneously? “Why did it look exactly like the Press Conference Demo?”

Looking exactly the same in the sense that the person playing took the EXACT same path, hid behind the EXACT same crates and columns and tried to play out the E3 Press Conference Demo step by step. We had so many questions, but again, we weren’t allowed to ask them.

All three of us scratched our heads. We all found the game graphically impressive among other things but didn’t know why no questions were allowed. We’re sure that the nothing is wrong with the game, but when you’re showing it off to media and press in a confined space meaning it to be an intimate session, you would expect at least some form of Q&A to be allowed.

Want to know what’s even funnier? The images in this article are from the extended demo that media were shown. So you can see the images and how it plays out but we couldn’t ask any questions at all. Figure that one out.

OXCGN’s Exclusive Deadfall Adventures Interview


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OXCGN’s Exclusive Deadfall Adventures Interview

“Please don’t expect it to copy Uncharted”

by David Hilton and Nicholas Laborde

© 2013 David Hilton

Deadfall_screenshot_1_oxcgnWhen I first saw the Deadfall Adventures trailer I breathed a little sigh of joy.

No space marine.  No modern soldier.  No blown up warehouses.

Here was what looked like a First Person Indiana Jones game; a game with a sense of adventure instead of dread for the fate of the world.

We jumped at the chance to discover more about the game and see what the developers were going to be striving for.

Deadfall_screenshot_2_oxcgnArthur Falkowski is the producer at The Farm 51, the Polish studio behind Necrovision and Painkiller: Pain and Damnation.

Reinhard Pollice is the Business & Product Development Director at Swedish publisher Nordic Games.

We asked them to elaborate on what we saw in the video.

Deadfall Adventures here

OXCGN’s Tomb Raider Review


REVIEW_Tomb Raider

OXCGN’s Tomb Raider Review

A Survivor is Reborn

by Daniel Geikowski

©2013 Daniel Geikowski

PS2CoverSheet108Rebooting a game is risky business.

On one hand, a game is usually rebooted due to a decline in popularity of a franchise, where a fresh start and new perspective is required. Therefore, various changes and mechanics are implemented, sometimes with characters being overhauled in order to generate new interest in the series.

On the other hand however, altering much of the core themes, characters or mechanics can have disastrous effects. Developers risk damaging their product even further and possibly losing the last remnants of an audience they were so desperate to retain.

Time is also a factor on the popularity of a franchise. As time goes on, and more entries are released, it is only a matter of time before fans begin to lose interest due to stale or overused mechanics, bland characters, and cliched storylines.

The latest entry into the franchise, simply titled Tomb Raider, aims to reboot the ailing series, detailing the beginnings of the young Lara Croft.

And it succeeds.

Developer Crystal Dynamics, along with publisher Square Enix, have injected the once popular Tomb Raider series with new life.

Tomb Raider successfully reappropriates the franchise for a new generation of gamers thanks to updated mechanics, along with two very important things: a believable main character and a well-told story.

See if Lara’s new adventure is for you…

Is Gaming Too Easy Today?


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Is Gaming Too Easy Today?

Are games less challenging?

by Daniel Geikowski

©2013 Daniel Geikowski

uncharted-3-screenshots-oxcgn-21I’m always after new experiences.

Therefore, I recently purchased a PS3 for Christmas, and one of the first games I bought was the highly-touted Uncharted: Drake’s Fortune.

I played through the original, and while I had an enjoyable experience, it was over rather quickly.

So therefore I decided that I better purchase Uncharted 2: Among Thieves. I flew through  that also, which led me to getting my hands on Uncharted 3: Drake’s Deception.

I soon realised, that even though I’ve had my PS3 for just under a month, I’ve blasted through the Uncharted Series, as well as Ghost Recon: Future Soldier and DOOM 3: BFG Edition.

It got me thinking: have my skills as a gamer increased over time, or are games not as challenging as they once were?

Aging man’s rant, or legitimate concern?

Copycat Games: Is stealing gameplay ideas from others evolution?


Copycat Games

Is stealing gameplay ideas from others evolution?

by Daniel Geikowski

©2012 Daniel Geikowski
Evolution?

A little from Column A, and a little from Column B.

Originality in games has always been an important factor.

Originality allows a game to stand out from the crowd. Over time, games have tended to borrow elements or settings from other games, seemingly gaining inspiration from other titles.

This isn’t to say that games are blatantly copying elements or features from alternate titles, instead it can be argued that it is simply video games evolving. Elements and features are being reworked and refined over time, to suit the specific game’s style.

Is this game truly original?

Originality is far from dead.

New narratives and settings are being created all the time. However, almost anywhere you look nowadays, new games on the horizon contain some familiar features.

E3 this year demonstrated a lot of common elements , with few additions. Here are some strong examples of games ‘borrowing’ from others.

E3 games that ‘borrowed’ ideas here

Top 10 Anticipated E3 Games: OXCGN’s Must See List


Top 10 Anticipated E3 Games

OXCGN’s must see list (Editor’s version)

by: dkpatriarch

©2012 David Hilton

OXCGN’s dedicated contributors are getting restless.  I can tell.

They love this time of year; when those that are lucky enough to be selected pack their bags, get their air tickets, pray for their dream announcements and look over the upcoming games they will see at E3.

As usual, my job is to man the fort, which means I miss out.  However, that doesn’t stop me from sharing vicariously their experiences and their dreams. [Ed.: All while commanding us with an iron fist…]

Here is my personal Top 10 Anticipated games of E3 2012.  Let me know in the comment section below what yours are.

E3 games here

OXCGN’s Uncharted: Golden Abyss Review


OXCGN’s Uncharted: Golden Abyss Review

Handheld AAA Excellence

by exterminat

©2012 Nicholas Laborde

One of the absolute worst ramifications a console manufacturer can deal with is that of the lack of software at the system’s launch.

Take for example the Nintendo 3DS. Few big, recognizable names – and at that, of first party nature – were at the system’s launch, which undoubtedly led to the initial losses and swift price cut.

Eager to hit Nintendo where it hurts most, Sony has launched the PlayStation Vita with both new IP and familiar faces, most notably being Uncharted: Golden Abyss.

It’s not made by Naughty Dog, and it’s near-impossible to believe that Sony Bend have matched so perfectly the story and formula we all know and love.

Golden Abyss embodies much of the AAA excellence we expect from the Uncharted franchise, but in handheld form.

Is this abyss really golden? Find out…

The Last Of Us: Has Naughty Dog Made A Mistake?


The Last Of Us: Has Naughty Dog Made A Mistake?

Will it differ enough from the films it resembles?

by: Edge_11SS

©2012 Nicholas Capozzoli

I’m not quite sure what I think about Naughty Dog’s The Last Of Us, and that’s odd.

I mean, I’m a well-documented fan of post-apocalyptic fare, doubly so if it’s of the zombie variety. I’m also enamored with Naughty Dog‘s work, particularly in the Uncharted series.

The Last Of Us seems to be cut from the same high-quality cloth, too. So why is it that I don’t find myself instantly smitten with this game the way that I have with their previous works?

The Last of Us, click here