The Top Announcements We Want and Don’t Want at E3 2012

The Top Announcements of E3 2012

What We Want and Don’t Want

by exterminat

©2012 Nicholas Laborde

Ah, E3. The Electronic Entertainment Expo, gaming’s biggest event and easily the largest concentration of information throughout the year.

It’s in the air. Can you smell it? Feel it? Sense it? It’s right around the corner – in fact, from the time of this post, only thirty-seven days away – and this is when anticipation truly sets in and begins to build.

  • Will that hinted-at project be unveiled?
  • Will that sequel get announced?
  • Will that exclusive title go multiplatform?
  • Will Valve finally speak of Half-Life 2: Episode Three/Half-Life 3?
  • Will Star Wars: Battlefront III see the light of day?
  • Will Peter Molyneux claim his next title will cure cancer?
  • Will the new consoles be unveiled?
  • Will I have to sell my firstborn child to purchase said consoles?

It’s quite simply the most wonderful time of the year in the gaming scene, and everyone is ecstatic. But with every E3, there always comes the great anticipations, excitements and – of course – the disappointments and let downs. It’s a given with any E3.

OXCGN is proudly returning to the show floor to provide coverage like none other.

Until then, here are the top announcements we do and don’t want at E3 2012, in no particular order.

Is this the year that all our dreams come true? Read on to see!

Battlefield 3 – The Most Realistic Looking Shooter Yet

battlefield 3

Battlefield 3 – The Most Realistic Looking Shooter Yet

A new level in ‘realism’ – DICE Lifts the graphics bar

by : XboxOZ360

©2011 Grant Smythe

For a chance to WIN this game and NFS: The Run GO HERE.

Battlefield 3 will be the most realistic-looking shooter yet.

Well that certainly is a bold statement to make, and one I personally feel is accurate, especially when we look at several games hitting the shelves this year in the First Person Shooter genre.

There are several games about to hit the market that could well set benchmarks higher than ever before, giving rise to greater gameplay, and ideally pushing other game developers to ‘step up’ to the mark with regards to their middleware engines that drive their games.

A game is only as good as the engine that powers it, both graphically, as well as in animation, gameplay mechanics and interactivity, especially when combined with a great storyline of course.

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Sorry, I Have Standards: Objective Look At Backward Progression Of Gaming

Sorry, I Have Standards

Objective Look at Backward Progression Of Gaming

by exterminat

©2011 Nicholas Laborde

We’ve come an extremely long way in such a short amount of time, considering the interactive entertainment medium is relatively a young one.

Since the dawn of the era of the video game, not only have developers constantly been refining and moving forward, but technology has also advanced at an alarming rate, especially in the last half-decade since the release of the current generation of consoles, smartphones and communication devices that serve up an ever increasing number of new games and applications daily.

What does the future really hold . . . ?

OXCGN’s Medal of Honor Review: Reboot Error Or Upgrade?

Medal of Honor: Reboot error or upgrade?

Not Trying to Rock the Casbah

by exterminat

©2010 Nicholas Laborde

I can’t help but notice that we’re seeing a lot of reboots in modern times. And it’s not just limited to our own industry; from gaming’s Wolfenstein, to the infamous Star Trek, we’re seeing reboots very commonly occurring these days due to the lower inclination of developers to start something new (but really, is it more work to reboot a series almost half a century old, or make something new?).

Medal of Honor is one of these titles falling into that category. Except that instead of trying to iterate once more what they had been doing since 1999, they decided to follow suit with the Modern Warfare trend, and start semi-anew. Thus, we have Medal of Honor (which I have an annoying tendency to call Medal of Honor 2010, because I hate the trend of rebooting with just the brand name.)

Medal of Honor is not your typical reboot in that it consists of multiple developers and even, strangely, multiple engines. The campaign was created by new developer Danger Close, running off of the still-chugging Unreal Engine 3, while the multiplayer was handled by Battlefield veterans Digital Illusions Creative Entertainment (DICE), and runs off of the Frostbite Engine 1.5 (which was the version of the engine featured in Bad Company 2).

Medal of honor – or medal of shame . . .

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