Posted on 29 April, 2012 by exterminat
The Arena Shooter
Is it dead?
©2012 Nicholas Laborde
Part of progression is the simple act of moving on.
We live in a day and age where the past is continually being dwelled upon (see: the influx of HD re-releases), and we’re about to jump into the next cycle of video game technology with the imminent next generation of consoles and engines.
Something that constantly irks me, though, is of how one particular type of game seems to be breathing its last weak sighs; the arena shooter.
The modern mentality coupled with “everyone else is doing it” has led the Call of Duty franchise to momentous heights, and in my opinion, it’s hammering the final nail into the coffin of one of gaming’s most cherished pastimes.
Have shooters lost their way? Find out…
Filed under: 1st Party Titles, Blogbanter, Console gaming, Editorial, GameBanter, Gamer's Debate, Oxcgn Special feature, PC Mods, PC News, PC Reviews, Xbox 360, Xbox 3rd party exclusives | Tagged: arena, arena shooter, arena shooters, Call Of Duty, classic games, classic multiplayer, classic shooters, COD, death of multiplayer, e3 2012 multiplayer, gears, GEars Of War, Gears of War 1, Gears of War 2, Gears of War 3, gow, gow1, GoW2, gow3, Halo, halo 1, Halo 2, Halo 3, Halo 3: ODST, Halo 4, halo 5, halo 6, halo anniversary, halo wars, Halo: Reach, Modern Warfare, modern warfare 3, multiplayer, multiplayer games, quake, quake 2, quake 3, quake 4, quake 5, quake multiplayer, Unreal, unreal tournament, unreal tournament 2004 | 7 Comments »
Posted on 1 June, 2011 by exterminat
Five Years Ago
Half-Life 2: Episode One – How has it aged?
©2011 Nicholas Laborde
It may be said that every fifty years marks a noticeable advance in human knowledge and civilization.
What people dreamed of in 1961 can, for the most part, be accomplished or at least plausibly envisioned in 2011. The once luxurious, expensive computer is now a common household device that is beginning to be eclipsed by the rising advance of mobile phones. Automobiles are still expensive, but are much more efficient than they were back in the day.
The thing that makes the passage of time interesting is not the inventions we expected, but the ones we didn’t expect.
We went to the moon at the end of the 60s, and the entire human race thought we’d live there by 2000… well, we haven’t gone any further and probably will never go back (which, in my opinion, has led to the death of good science fiction).
What was it like way back then . . . .
Filed under: 3rd Party Games, Console gaming, Editorial, Game Impressions, GameBanter, PC News, Xbox 360 | Tagged: Alyx Vance, Characters of Half-Life, Gabe Newell, gordon freeman, Half life 2, half-life, Half-Life 2: Episode 1, Half-Life 2: Episode One, Half-Life: Episode Two, Source (game engine), Unreal, Video game | Leave a Comment »