OXCGN’s Dead Space 3 Review
A ‘visceral’ stomp?
by Daniel Geikowski
©2013 Daniel Geikowski
Whether they are visual styles, aesthetics, themes, mechanics or gameplay styles, many publishers attempt to incorporate these current trends into their games and franchises, with mixed results.
The Darkness II altered its visual style from a realistic to cell-shaded effect, reminiscent of the game’s comic origins.
Splinter Cell: Conviction ditched its primary focus on stealth and silence, opting to turn to a more “Bourne-like” action theme.
Some hit the jackpot, while others damage their franchises by incorporating something which feels seemingly out-of-place.
Dead Space 3 is no different.
If You Don’t Like Dead Space 3, Speak With Your Wallet
Not your keyboard
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
Yes, the game now features a very basic cover system, and various intense action pieces which are fleshed out through the game dependent on the story.
These have not been included for the sake of including them because Visceral and EA wish to ruin the Dead Space franchise, but instead as producer on Dead Space 3 John Calhoun puts it in our interview which you can read here:
Other things like weapon crafting and other features, these are just ways of innovating and making sure that Dead Space isn’t stale. When people buy this game, we want them to make sure they get a good value. There’s a lot that’s new and everything that you love is still intact.
After playing through the first three hours of the title, the game still retains the same basic functions that made Dead Space such a great new IP when it was released in 2008. What do you think?
OXCGN’s Dead Space 3 Demo Impressions
Freezing never felt so good
by Kent Sobey
©2013 Kent Sobey
This is probably a sentence that you’ll be thinking to yourself over and over again when you get a chance to play the Dead Space 3 demo. Or, if you’re anything like me, you’ll be screaming it at the TV in a mad panic just trying to stay alive yourself.
The demo gives you two options to whet your appetite before the 7th of February when the game is actually released.
You can go at it alone and give the single player a try, or play the same section of the game with a buddy – or in my case, some random stranger on Xbox Live.
E3 2012: Don’t like change? Then you most likely won’t enjoy Dead Space 3
True survival horror is dead
©2012 Arthur Kotsopoulos
Spending time at the EA booth at E3, which took the better part of 5 hours. I managed to get my hands and eyes on almost every title they had to offer.
From the moment Isaac awoke upside down in a crashed cockpit, to the sound of the howling blizzard he needed to traverse, everything sounded crisp and clear.
Too bad the vision for this game seems less clear, as what followed had me shaking my head in dismay. True survival horror seems to have died, an action-focused alien bursting from its innards to replace it.
Dead Space 2 Review:
Slice-n-Dice, is it as twice as nice?
©2011 Ben Cadwallader
Visceral Games brand new flagship title, Dead Space 2 has finally been released to slice up the usually quiet January period.
Be prepared to watch every possible limb be torn, ripped, cut or shot off of the evil Necromorphs who have once again made their way back into the protagonist: Isaac Clarke‘s life.
Oh Isaac is insane and has a voice now, so expect to see some more Doom 3-esque horror sequences that don’t revolve around enemies jumping out from the dark to scare the pants off you.
With that being said, don’t expect to be losing your pants at all in this game (well maybe once or twice).
Gone are the incredibly eerie and dark confinements of the Ishimura from the original game, gone (mostly) are the unique set/scripted pieces that just made you scream and finally gone are the freak-you-out moments that turn out to be nothing, and you just laugh it off…