PlatinumGames: “Bayonetta 2 would not exist without Nintendo white knighting that project.”
Last week, creative producer at PlatinumGames, JP Kellams gave a presentation for The University of Central Florida Center for Emerging Media in downtown Orlando, and while discussing a part of his career at PlatimumGames. A question was raised in regards to changing between publishers and platforms, Kellams went onto say the following:
Without getting into some stuff that is both business and confidential, the simple question I’d like to ask you is, ‘Do you want to play Bayonetta 2?’ Bayonetta 2 would not exist without Nintendo white knighting that project. So while I totally understand that people want to play it on the platforms that they’ve played it on previously, we really wanted to make Bayonetta 2.
Donkey Kong is back, and no one is going to steal his banana hoard this time
Back in November, 1994, Rare released a game on the Super Nintendo that changed the image of what we all thought when someone mentioned the name ‘Donkey Kong’, which a little game titled ‘Donkey Kong Country’. Since then, it’s breathed new life into the franchise, with DK being the hero (rather than the villain) and spawning sequels, racing games, and becoming one of Nintendo’s iconic mascots. Unfortunately, Rare are no longer at Nintendo’s side, instead making horrible Kinect games for Microsoft, Retro Studios are now at the helm, and brought the Donkey Kong universe back to life with the Wii game, Donkey Kong Country Returns.
But it’s now 2014, almost 20 years since the original release of DKC for the Super Nintendo, so does DK bring his A-game to the Wii U?
“Let me tell a story of Lemuria, a kingdom past, and a girl born for glory…”
When I first saw the trailer for a small Ubisoft game entitled “Child of Light”, I was utterly mesmerised. The art style, narration and score of the announcement trailer cemented it as a game to watch out for in the future, and after seeing the trailer announcing the release date I’m convinced that it has the potential to be one of the best games to come out in 2014 (April 30th, to be exact!).
Using Ubisoft’s UbiArt Framework the developers have been able to use concept art in the game as assets, 2D animation combined with 3D models and animation to make for a unique art style. Previously used in Rayman Origins and Legends, Child of Light adopts the same technology to bring it’s watercolour world to life. The developers say they aimed for it to feel like “A playable poem”, the visuals capturing all the rhythm, flow and beauty a poem can hold.
OXCGN’s Sonic Lost World Review for Wii U
Sonic Lost World, or Sonic Lost Cause?
by Yvan Zivkovic
Ah, Sonic. You were such a important impact in my childhood. Growing up with Sega consoles, I always looked forward to one of your new games. But now, how you have fallen from the platforming throne of the 16-bit era, once battling for the top mascot, you’re now selling your image for insurance commercials, appearing in a Disney movie, and cameoing in a game with your once arch rival!
Sega have made many attempts at the Sonic franchise, some great, like Sonic Generations, some not so great, like Sonic the Hedgehog 2006. So how does Sonic Lost World compare to Sonic games of the past?
Assassin’s Creed IV: “History is our Playground”
An interview with Senior Game Designer Michael Hampden
by Jayden Perry
©2013 Jayden Perry
During the EB Games Expo 2013 Daniel and I were lucky enough to have the chance to sit down and interview Michael Hampden, the Senior Game Designer on Assassin’s Creed IV: Black Flag.
We got to chat with him about the upcoming Assassin’s Creed title, and even got hands on with the game itself.
As a self-professed lover of all things Assassin’s Creed I had a great time playing the game and talking to Michael about it. I’m very grateful to Michael for his time, and an added thanks for Ubisoft’s incredible setup and organisation at the EB Expo!