Leaving us hungry…
After playing the opening section of Castlevania: Lords of Shadow 2 I was excited. It featured some great combat, a huge mechanised siege machine, a brilliant backdrop for the combat to play out on and a dangerous Paladin to fight. I was excited to see where the game could go with such a great opening, but quickly realised that what I’d just played was the peak of what Lords of Shadow 2 could offer.
After the cliffhanger ending of the original Lords of Shadow left Gabriel (now Dracula!) alive in the modern-day, the sequel held a lot of promise in continuing the story. Now, tired with his immortality, Dracula seeks a way to end his turmoil. This comes at the hands of an old ‘friend’ who tells of Satan’s return, promising to end Dracula’s torment if he can defeat Satan’s followers to stop his return. Be prepared for cutscenes, as this game is jam-packed full of them. They taper off after a little while, and whilst the series recap video is helpful, I found that it was overly long and the abundance of them tends to pull you away from the action for too long.
“Let me tell a story of Lemuria, a kingdom past, and a girl born for glory…”
When I first saw the trailer for a small Ubisoft game entitled “Child of Light”, I was utterly mesmerised. The art style, narration and score of the announcement trailer cemented it as a game to watch out for in the future, and after seeing the trailer announcing the release date I’m convinced that it has the potential to be one of the best games to come out in 2014 (April 30th, to be exact!).
Using Ubisoft’s UbiArt Framework the developers have been able to use concept art in the game as assets, 2D animation combined with 3D models and animation to make for a unique art style. Previously used in Rayman Origins and Legends, Child of Light adopts the same technology to bring it’s watercolour world to life. The developers say they aimed for it to feel like “A playable poem”, the visuals capturing all the rhythm, flow and beauty a poem can hold.
Become Dracula in Castlevania’s most impressive outing to date
Last week the Australian Red Cross, in collaboration with Mindscape, gave the media and general public an early taste of Castlevania: Lords of Shadow 2. This event aimed to educate gamers on the importance of donating blood whilst previewing the latest vampiric offerings from Mindscape.
This event was a great success, with pledges and blood donation happening during the evening. Awareness of important issues like blood donation in the specific demographic games like Castlevania aim for can always be improved, and this type of event was a really clever way to reach out. I have to thank both Mindscape and the Red Cross for allowing us to come and test out the game, and to commend them on the excellent event held. I really hope we start to see more events like this, focussing not just on amazing new games, but also on important topics within our society. You can read more about blood donation, and even donate on the Blood Service website.
Get ready for Titanfall
As pointed out in this NeoGAF thread, Xboxygen reports that posters in a French retail store show a Titanfall BETA will run from February 14th (Valentine’s Day) through till the 19th. As reported it seems that the beta will only be available through Micromania in France and Gamestop in the U.S.
This seems to coincide nicely with the registration emails that were sent out over the past week. Allowing players to stress test the game in its alpha version. As pointed out in the NeoGAF thread, the poster only lists the Xbox 360 and Xbox One version, leaving PC owners out of the fray.
No public beta has been officially announced by either EA, Microsoft or Respawn as of yet how ever the closer we get to the games release, the more excited I am in hope there is one. Here’s hoping that this beta if it really does exist is not only limited to the French and US residents. Some loving down under, would also keep us at bay until the game launches in March, even if it’s only for 5 days.
Get your hunt on!
Earlier today Namco Bandai Games announced that it would distribute CD Projekt RED the publisher and developer behind The Witcher 3: Wild Hunt in both Australia and New Zealand respectively.
Adam Badowski, Head of Studio at CD Projekt RED went on to say:
“We’re really excited to continue to develop our relationship with NAMCO BANDAI Games and, as a result, introduce The Witcher 3: Wild Hunt to even more gamers across the globe. Thanks to our shared passion for games and our partner’s understanding of what core values constitute The Witcher series, I’m confident we can make the launch of The Witcher 3 something really special”.
The Witcher was released in 2007 for the PC with the second installment hitting PC in 2011, which was then released on the Xbox 360 a year later. Both games have received over 200 awards and it was back in February 2013 that The Witcher 3: Wild Hunt was announced.
The game shall be released in 2014 for the PC and both next-gen systems simultaneously and so far has garnered 88 awards on its own.
Gerard Noonan, SVP of Namco Bandai Games Asia Pacific stated:
“CD Projekt RED is a world class developer that cares passionately about its games and its fans. We are therefore delighted and proud to again be their chosen partner in Australia and New Zealand and we are very excited to add the eagerly awaited ‘The Witcher 3: Wild Hunt’ to our 2014 line-up.
“The Witcher series is one of the industries most revered video game franchises and with the power of the new generation of consoles we expect CD Projekt RED will take the series to even greater heights”