OXCGN’s XCOM: Enemy Unknown Review
Turn-based strategy returns!
by Arthur Kotsopoulos
©2012 Arthur Kotsopoulos
Being released just after Borderlands 2 and Darksiders 2 but before the blockbuster shooters such as Halo 4 and Call of Duty: Black ops 2, it’s great to see some much needed variety that requires a deep trance of strategy.
Here, however, there’s a steep price to pay in terms of your sanity when playing XCOM: Enemy Unknown, as the game most of the time can incomprehensibly frustrate the player and cost the lives of soldiers that you’ve come to train and love.
It’s one of the games biggest drawing points, the fact that when a soldier dies on the battlefield you’ve lost him for good.
What you haven’t lost how ever are the weapons and armour he/she was equipped with so essentially you just lose their abilities, which in hindsight isn’t such a bad thing.
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