Black Mesa Source vs. Half-Life Screenshot Comparison

Black Mesa Source vs. Half-Life

Screenshot Comparison

by Nicholas Laborde

©2012 Nicholas Laborde

If you’re a gamer of substantial experience, the past few years may make you believe in miracles.

Duke Nukem Forever finally saw the light of day, essentially making sales on the premise that the game had actually come out.

Now, another miraculous instance has occurred: the long-awaited Half-Life remake modification for Half-Life 2, Black Mesa Source, has been released.

Take a gander at the tremendous difference in fourteen years of graphical fidelity below.

The format is Half-Life to the left, and Black Mesa Source to the right.

A slight improvement

Half-Life 3, anyone?

If you haven’t downloaded this fantastic mod yet, do yourself a favor and check it out here.

I don’t know about you, but Black Mesa Source has me more excited than ever before about Half-Life 3.

Time to invest in cryostasis so that I’ll actually see the day it releases…

©2012 Nicholas Laborde

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I'm an American from steamy Louisiana, one of the most electronically deprived areas of the United States. I've gamed since I was four years old as a result, and plan to do it onto my deathbed. I discovered I could write in June of 2010 when I started a little site called Fans of The Genre with a few friends, and that eventually collapsed three months after due to social lives kicking in. No less than two weeks after that I discovered OXCGN via the community gamer gab competition, and become a staff member shortly after. In February of 2011 I was welcomed to the Editorial staff, then in March of 2012 I was promoted to co-owner... and here I am!

6 thoughts on “Black Mesa Source vs. Half-Life Screenshot Comparison”

  1. Not 14 years of graphical fidelity… more like 6. Half Life 2 (and the Source engine) came out in 2004, and Black Mesa is built on the Source engine. Still a great improvement, though.


  2. Black Mesa was absolute awesome up until On A Rail … from there it just went downhill. You could tell the devs had lost their passion and just wanted to get it out the door


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