OXCGN’s The Testament of Sherlock Holmes Review

OXCGN’s The Testament of Sherlock Holmes Review

Elementary or awesome?

by Lyndsay Moir

© 2012 Lyndsay Moir

The Sherlock Holmes adventure game series continues with the new installment from Frogwares, the independent gaming company, and it’s most recent creation, The Testament of Sherlock Holmes.

This sixth installment provides an interesting and dark mystery to solve, which has you rather hooked from the start. The whole experience is enhanced by the great graphics.

Though if I were to describe this game in one word, well that would be…Gruesome.

Rated G for Gruesome

With plenty of mutilated corpses to inspect, and an opium den of all things, the game is not for the faint hearted.

The only downsides; well the puzzles suffer from occasional problems, and at times I felt a little suffocated with them to be honest.

But the overall plot, mystery, twists and brilliant visuals made the other issues seem rather insignificant.

The game opens at what appears to be the end of a case, in which a trained monkey has stolen a rather valuable necklace.

Yet things take a turn for the worse here, as Holmes, rather than being commended for solving the case, is instead accused of switching the necklace for a fake, and is driven underground by both the police and the press.

Here begins the journey to discover the truth, and we are taken through a rollercoaster of twists and mystery, to discover what has really gone down.

Solve the mystery

The basic style of the game is similar to previous versions, where you take on the role of Sherlock, and many other characters, as he manouvers through his cases.

It is pretty cool that at one point you play as a dog! Certainly adds dynamic to the game!

However this sixth installment has a much darker air to any of the previous games, and this is really what seems to make it stand out and gain the label of a great game.

With the very first investigation involving a mutilated corpse of a priest, and some close up examining, you can see that Frogwares have put all thoughts of delicacy aside and gone for it regarding gore and realism.

With the game having a great start, I mean gore, mystery and a rather ruder Holmes than we are used to, it all seems to be grand.

Watson bro-mance

Watson is there in true sidekick form, even if he does annoy me at times as much as Tails did in Sonic, and in fairness his parts add a little light to the overly dark tones of the game.

The puzzles in the game have a variety of formats: there are the investigations when you are looking around for clues to solve the mystery, and then there are also the more logical single screen puzzles.

Now this is where my main issues with the game are really. Some of the clues really require you to scour the scenes in order for you to find them, and this can become rather time-consuming and frustrating in parts, or maybe I need to be a little more patient!

However, as you can move forward before you have found every single clue, it really isn’t that much of an issue, and for those who love a tricky puzzle, it’s rather grand.

Secondly, my other issue is that there are just so many puzzles, that are tricky at times, and can really leave you feeling rather suffocated by them.

Value For Money

On a positive note however, it adds hours, making the game a damn decent length of around 15 hours and great value for money in relation to a dollars spent- hours gained playing ratio.

The Testament has benefitted from better visuals and the controls are now a whole lot better and easily customised.

It is rare to find an adventure game on consoles as well, which makes it something different among all the shooters and such out there.

You can choose to play in either first person, third person direct control, and third person traditional mouse click angle.

You can tell a lot more detail has gone into the characters and scenery since the last few instalments. All in all, the sixth instalment in Frogwares Holmes series works well on the visual front for me.

Worth solving?

I personally really enjoyed the game.

The darker storyline and gruesome side to the game made it different to previous Sherlock instalments, and gave it a seriously cool edge.

Plus you seemed to explore and play as more other characters by far than in previous instalments, which I enjoyed.

The game took me around fifteen hours to get through, though I admit to really lingering in some areas, so it probably has an average playing time of about 12, which is pretty awesome, and not surprising considering how packed with puzzles it is.

The script is great, and the visuals do the game proud, so the only problem is the puzzle suffocation feeling that you get at times.


© 2012 Lyndsay Moir

Published by


Co-owner and EIC of oxcgn.com

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