Over on Twitter Alan Walsh, a Writer/Editor for XboxMAD tweeted this little bit on info regarding if you want to stream your Xbox One games from your Windows 10 devices to your Oculus Rift, you’ll be able to do so. What it fails to mention is that you’ll need a pretty powerful PC to do this, as well as explaining that every single Xbox One game means those ONLY able to stream to your Windows 10 devices.
To clarify; every single Xbox One game that can be streamed onto Windows 10 devices, will also be stream-able onto Oculus Rift.
When we did a little bit of digging we found a website that elaborated on the information . Game-Debate states:
Firstly, as we know the Xbox One controller is going to bundled in with consumer version of the Oculus Rift. So far, so good. The second part however, is integration with Windows 10, streaming Xbox One games to the Oculus Rift, ready to be viewed in a virtual reality environment.
For this to work, you’re going to need a pretty hefty PC to get the Oculus Rift up and running of course, as well as the Rift itself, and an Xbox One. With selected games you’ll then be able to stream from the Xbox One straight to your Windows 10-equipped PC, before it then beams it over to your Oculus Rift headset.
As of this moment no real specs have been revealed nor released resulting in how beefy your PC will need to be to do this. When that type of information IS released however, we will definitely be updating this story.
Earlier today Earthlight was announced which will see players have the opportunity to travel to the International Space Station via the Oculus Rift and Kinect 2 powered by Kinect 4 Unreal Engine. Below are the recently released images in .JPG format. We do have them in .PNG but holy hell are the files quite large. For fans who have always wanted to travel into outer space here is your chance. Earthlight will be at the Opaque Multimedia booth at this years GDC with a public release said to soon follow. I am yet to actually try out the Oculus Rift so I’m really keen to see how great of an experience this is.
A video has also been released which we’ve linked below to showcase just how vast space really in this in this interactive tech demo. As for pushing the Kinect 2 to its limits both via hardware and software, I’ll wait for people toi have tested it out and report back with their thoughts.
Press Release is as follows:
MELBOURNE, AUSTRALIA, 24th February, 2015 – Opaque Multimedia today officially announced Earthlight, a tech demo designed to demonstrate the immersive power of the Oculus Rift coupled with the Kinect 2. Earthlight will be available at the Opaque Multimedia booth at GDC 2015, with a public release to follow.
Earthlight is a first-person exploration game where the players steps into the shoes of an astronaut on the International Space Station (ISS) where, from 431 kilometres above, they look down on the Earth from within the comfort of their own spacesuit.
Featuring the most realistic depiction of the International Space Station used in an interactive VR setting to-date, Earthlight demonstrates the very limits of what is visually achievable in consumer-oriented VR experiences.
In Earthlight, players interact with the environment entirely through a natural motion interface, pushing and pulling themselves along the surface of the ISS as they navigate a network of handles and scaffolds.
The player’s motion is captured through a Microsoft Kinect 2 and powered by the company’s Kinect 4 Unreal technology.
“Visiting the International Space Station, floating freely in space, is a dream of many but a reality experienced by only a few.” Said Professor Christopher Fluke, Coordinator of the Virtual Reality Theatre at the Centre of Astrophysics and Supercomputing at Swinburne University at a pre-release demonstration of Earthlight.
“Earthlight is a genuinely engaging experience. Within moments of putting on the Oculus Rift headset, I was ready to climb out onto the surface of the Space Station and begin exploring. I am excited by the potential for interactive virtual experiences to play a greater role in bringing dreams of space exploration to life.”
“It’s been a real challenge to create a pleasant UX when you’re trying to combine VR with kinetic input.” says Chris Mackenzie, one of the team members responsible for creating the sophisticated body mapping system that underlies Earthlight. “We have to pay close attention to a number of different factors that you don’t normally have to account for in conventional VR projects, particularly proprioception.”
“Proprioception is the awareness of the position of your body and joints” Chris explains. “When we replace people’s body with a virtual avatar that mimics their movement, we need to ensure that what they’re seeing matches what they think their limbs are doing, otherwise it makes for a deeply disturbing experience”.
“We have really pushed both the software and the hardware to their limit.” Says Norman Wang, Earthlight Project Lead and Art Director at Opaque Multimedia. “We really did put the Kinect 2 through its paces. The Kinect is already pretty good normally, but when you’re in a VR setting where you’re staring at a pair of virtual arms that are centimetres from the camera, we had to eliminate even the slightest bit of jitter while keeping the simulation responsive.”
Earthlight will be available at the Opaque Multimedia booth at GDC 2015, with a public release to follow.
If you’ve been to an expo over the last few years you’ve probably used a pair of Astros before. They’ve become a favourite with a lot of people since their introduction to the Australian market, but how do the 2014 Astro A40’s and the brand new M80 Xbox One Mixamp fare as contenders in the ever-growing headset market?
One thing I noticed right away after taking the A40’s out of the box is what a sleek design the new Xbox model has. In part, this has to do with the colour palette, blending steel grey, white and sky blue to create quite a subtly smooth looking headset.
There’s nothing overly flashy about the construction of the overall unit; it’s sturdy but not stocky or obtrusive, creating a neat and light headset resilient to bumps and falls. The mic can be swivelled up and down depending on what you’re doing which makes it great for party chats of just immersing yourself in a new world.
Customisation is one of the high points of the A40’s, allowing you to change the faceplates on the headset with a large range emblazoned with icons from games like Assassin’s Creed and Battlefield. The swappable mic is a great addition to this, able to switch sides as easily as the faceplates to allow for personal preferences of the user. It’s these simple little options that make the product very user friendly.
With this customisation comes comfort. The speakers and cushioning can easily be slid up and down to adjust the fit of the headset, and stays in position pretty well. The headset doesn’t allow for horizontal width adjustment, and I have heard some people have had issue with the width pressing on their head too much. I did not find this – as someone with a head that’s normal to large sized it fit firmly and comfortably without any excessive pressure. The overall unit is fairly light and fits well, it’s the sort of headset you could happily wear all day around the house, whether you’re gaming, on a Skype chat or even just listening to music at your computer.
Thanks to the 3.5mm headset jack, this headset is incredibly versatile. A decent length cable is included and the one cable connection allowed me to use the A40’s while writing and listening to music, then connect them to the M80 Mixamp and dive into battle. This type of wired connection is simply brilliant, you can plug the headset into anything with a 3.5mm jack, without having to have any adapters or extra cumbersome cords. Even if you don’t have an Xbox One, the A40’s by themselves (or with the older ‘Mixamp Pro’ to use with your PS4) are an incredibly versatile and comfortable product, a new staple for both my work and play!
The M80 Mixamp is a new addition to the Astro range, and the first time we’ve seen a controller mounted mixamp. Specifically for the Xbox One, it simply clips on to the bottom of the controller and allows you to control everything from game and voice volume, balance and mute the headset mic.
The mixamp fits the feel of the controller well; it doesn’t add too much extra weight nor does it get in the way of your hands while playing. The buttons are all within easy reach, and the one cord connection never got in the way. Being connected to the controller, a necessity for chat capabilities on the Xbox One, meant that if you ever needed to get up or move there’s no difficulty with cord lengths connected to consoles.
The sound quality on the headset is incredibly clear. The surround sound really helps to immerse you in the game world – I used the headset a lot while playing Far Cry 4 and it gave a new life to the jungle around me. You can hear the cars going down the roads, determine the direction of not so far off gunfire and hopefully get a jump on the wildlife roaming around.
The only problems I encountered with the audiowas occasional choppiness when a lot of sound was being generated at once, say in the middle of a particularly loud gunfight. These scenarios were few and far between but I did not notice this at all playing steam games on my computer, with the audio cable directly connected to the output jack. I can only assume the transmission of game audio to the Xbox One controller wirelessly could cause this choppiness if a lot was happening at once. Regardless of this, the M80 Mixamp still serves admirably as a solution to Xbox One chat capabilities and minimally wired gaming.
Just like the sound quality, the mic is very clear. Using it across a range of devices found that it picks up sound like it should. I tested it in Xbox Live parties, Skype and steam voice chats, and I was heard clearly by friends throughout. The mic has a great range and balance to it, you don’t have to speak too loudly to be heard, perfect for late night gaming sessions.
The Astro A40 is one of the best headsets I’ve ever had the pleasure of using. The wired connection is very minimal and the headset is light, comfy and strong. Sound quality is clear and well balanced whether engaging in large gunfights, exploring jungles or just listening to music on a laptop. Paired with the M80 Mixamp the headset makes chatting and playing easy, with the controls right there on the controller without adding much extra weight or bulk.
This product was provided by Bluemouth Interactive Australia to OXCGN staff for review.
Min-Liang Tan, Co-Founder and CEO, Razer, today announced that Razer would be donating US$10,000 to the ALS Association after a meeting with a superfan from China who is suffering from the disease. Feiran Song, who suffers from ALS, is a forum administrator for the Baidu Razer forum which has over 30,000 fans who discuss about Razer daily. Feiran recently made the trip to one of Razer’s design centers to meet with the Razer CEO.
Feiran has said:
Gaming has been a huge part of my life after being diagnosed with ALS. I’m a huge fan of Razer and I was incredibly excited when I was able to visit the Razer design center and meet with their CEO, Min-Liang Tan.
Min surprised Feiran with a Razer Blade gaming laptop as a gesture of appreciation for his work on the forum and also autographed 10 mousemats for the Chinese fans on the forum. In addition, Razer will be donating US$10,000 to the ALS Association which will go into providing care services to assist people with ALS and their families and a global research focused on the discovery of treatments.
Min-Liang Tan, Co-Founder and CEO of Razer, stated:
I was nominated a number of times for the Ice Bucket Challenge but I didn’t do it because I didn’t truly understand the impact of ALS and I didn’t want to be one of the many randomly doing it just because everyone else was doing it. But after meeting Feiran, I’ve now understood how truly debilitating ALS can be. As such, I’ve decided to donate US$10,000 to the ALS Association as well as do the challenge as a gesture of my personal support for Feiran, who is an incredible individual, and all those out there suffering from ALS. Even though the Ice Bucket Challenge has waned and I’m probably one of the last to do it, I feel that the ALS Association still needs all the help and attention they can get. Further, I hope that my actions will inspire the gamers out there to give back to the community.
Min-Liang Tan has posted the video to his ALS Ice Bucket Challenge on his Facebook wall for everyone look at. Visit ALS.org for more information about the ALS Association and how you can donate to their cause.
The Tt eSports Talon is a product that knows it’s place in the market. It’s a mouse that is simple to adjust to, functional, and overall a pretty great mouse for those starting out in the scary world of PC gaming peripherals.
The first thing you’ll notice after plugging the Talon in is the pulsating rainbow of colours. Whilst not as striking as the trademark green glow or a Razer product, the LED lighting is a nifty touch that adds a little interest to the otherwise basic design. The coloured lighting can be easily locked and unlocked to match keyboard or desktop lighting should you desire, keeping your build in sync.
Aside from the lighting, the Talon looks like the real deal. It has two side buttons on the left and a DPI adjustment button on the top which all blend in nicely with the red Tt eSports logo. In essence, it’s simple but differentiates itself enough from the other budget ‘gaming’ mice, looking at home in even a mid range gaming PC set up.
When I first got my hands on the mouse I felt that it was a little too wide, or oversized, but after an hour or so with the Talon it began to feel much more natural. Making the shift from a generic computer mouse to this would be very easy, with quite a comfortable and ergonomic slope to the sides. It fits quite well in the palm of a hand, with all the buttons easy to reach quite intuitively, something not always seen in mice of this price range.
In games the response time for both moving the cursor and clicking is very fast, I had no problem using it in real time strategy games like Age of Empires 2 HD or in first person games like Left for Dead 2. This is probably due to the 3000 DPI sensor packed into the Talon, with the adjuster allowing quick transitions through sensitivity levels. It also has OMRON switches under the two mouse buttons, which felt very sturdy and give a satisfying click. I will admit it took a little adjusting jumping back to a mouse like this from my Razer Taipan, but within a very short time with the Talon I had no trouble using it to a very similar end.
This mouse does what it intends well, and the only thing I feel that it may be criticised for is the lack of any advanced customisation and extra buttons that have come to be expected of a gaming mouse. Even without the pricetag, this mouse feels like one designed to be simple and useful. It’s the very image of plug and play, once that USB was in the lights started to glow and I was off without more than a second’s delay.
I find it very hard to fault this mouse as a mouse goes, despite the lack of more high-end and excessive features, it performs admirably both during gameplay and general computer use. The additional buttons make pulling off simple strings of attacks smooth, and the DPI adjuster works great in the heat of battle. If you’re entering the world of PC gaming for the first time, looking to upgrade that old, unresponsive office mouse or just want something that will work well without breaking the bank, the Tt eSports Talon will serve you very, very well.
The Tt eSports Talon is set to launch sometime during October or November (exact date TBA) for the Australian RRP of $35.
It will ship with two models, the blue lighting only ‘Talon Blu‘ or multicoloured ‘Talon’, and we received the multicoloured Talon for this review.
This product was provided by Tt eSports to OXCGN staff for review.
Nintendo Announces New 3DS Models in Japanese Stream
Tonight, Nintendo has absolutely blown me away with its new 3DS models, dubbed ‘New 3DS’ and ‘New 3DS LL’. These models come with a wealth of new features, as well as some cool new aesthetic options for gamers.
These new models have:
The addition of a ‘Z’ stick on the right of the touch screen, above the A, B, X, and Y buttons, as seen on the old N64 and Gamecube controllers. This will replace the ‘dual analogue stick’ peripheral for the original models.
ZL and ZR triggers next to the L and R triggers on the back of the 3DS.
SNES themed colour scheme onA, B, X, and Y buttons.
Gamecard slot, headset jack, stylus and holder and power button are now located on the front rim of the 3DS.
Inbuilt NFC reader for Amiibo support; simply place the Super Smash Bros figures on the 3DS’ touch screen to activate.
Micro SD port and support.
Enhanced 3D allowing 3D effect to be seen from multiple angles, great for watching others play.
Lighter than previous models.
A faster CPU and ‘faster downloads from the eShop’
A dual screen browser that will allow you to view pages across both screens.
On top of all this we also have a dock and a range of faceplates to customise your New 3DS with, as well as two limited editions; a Monster Hunter 4 themed bundle and a Super Smash Bros console. Have a look at the gallery below for a huge amount of screens from the stream!
As yet there is no word of an Australian or European release date, but we’ll keep you updated.
Earlier this morning Skullcandy and its ASTRO division, announced that they would be teaming up with 343 Industries to bring you several new products over a multi-year partnership. This will include branded headsets, speaker tags and much more that will support the Halo universe and of course Halo 5: Guardians and beyond.
“Few game franchises have ever pushed the boundaries of our imagination quite like Halo. With its robust online multiplayer features, compelling storyline, incredibly detailed gameplay audio and inspiring musical score — Halo delivers at every level,” said Aron Drayer, VP of Marketing, ASTRO Gaming/Skullcandy Gaming.
Details regarding to the headsets and other products will be announced at later date, but we’ll keep you up to date especially with E3 just around the corner.