Ronin is a 2D turn based game in which you take the persona of a motorcycle helmet wearing samurai set on a course to kill five targets who you’ve got bad blood with. With the ability to play each level either stealthily or gung-ho, Ronin is a challenging yet very fun game!
Out of combat with enemies, the game isn’t turn based, with the player being able to move freely around the level and also is given the ability to stealth kill bodyguards – as long as you’re unnoticed. That being said, when you are in combat that is where the magic occurs. As it is turn based combat every movement or strategy you execute can change within a turn, moving to different locations or killing/stunning different enemies.
The key to winning the battles you face is the jump arc. With the player given the ability to jump to an enemy and knock them down, thereby stunning them, this gives a new aspect to the game when dealing with multiple enemies. One feature that was really enjoyable about this aspect was how the environment around you interacts with your actions as well as the enemies. A good example of this is jumping at an enemy and they fly through a glass window and out to their death. By using little tricks like this as well as using one enemy to stun multiple enemies, it makes the game a little more ingenious, requiring thought for the best course of action every turn cycle.
Another enjoyable aspect of the game is the skill points earned. With successful completion of all the objectives in a mission – civilians are alive, enemies are all dead and data is obtained/an enemy is killed, you obtain a skill point which are used for skills such as stunning multiple enemies or teleport attacks within game. These skills allow for more elaborate game play with your techniques in-game becoming more stealthy and complex.
At times whilst playing the game, it was a struggle to get the jump arc to correctly be followed, with the character not following the projected arc at times. Also the main point of the game is to not get hit, so if you get hit by one bullet, well then it’s game over.
Overall the game was highly enjoyable for what it is. I thoroughly enjoyed the mechanics as well as the little ‘hints’ put in-game such as “the jump arc isn’t really a jump arc” which did make for a laugh whilst playing.