The computer game is classified RC in accordance with the National Classification Code, Computer Games Table, 1. (a) as computer games that “depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that they should not be classified.”
However, a certain member of the Australian public has contacted one of the creators of the game, Jonatan Söderström, in relation to the refused classification, and therefore stopping any sales of the game in the country.
Jonatan, who was involved in both Hotline Miami and it’s sequel, replied with the following:
If it ends up not being released in Australia, just pirate it after release.
No need to send us money, just enjoy the game!
However, according to the Australian Classification Board, anything that has a RC (Refused Classification) label:
Contains material that is considered to offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that it should not be classified. Classification is mandatory, and films that are rated Refused Classification by the ACB are banned for sale, hire or public exhibition, carrying a maximum fine of $275,000 and/or 10 years’ jail if an individual/organisation is found to be in breach of this. It is, however, legal to possess RC films and games (except in Western Australia and certain parts of the Northern Territory), unless they contain illegal content (e.g. child pornography). The content is very high in impact.
So they grey area here is whether or not it’s technically piracy if you have no legal means to purchase it.
However, some developers have found a small flaw with the Australian Classification System. The developers of Retro City Rampage originally could not afford to get classification for their game in Australia, however, they were able to submit their game online for purchase via Sony’s PS Vita store, as Sony did not require a official rating to be listed on such a store.
It’s no secret that over the past few years, Pro Evolution Soccer has been overshadowed by the train that is the FIFA franchise. Unable to capture what made PES the top football franchise back in the glory days of the Playstation 2, every year each iteration has hurt the series. However due to the rising competition and always striving to be better than last, PES is seeing a resurgence and with the latest entry, we’ve finally got a football game that players of PES can be proud of.
Powered by the Fox engine, and being a year into maturity with the PS4 and Xbox One, it’s clear to see that the developers have had a good portion of hands on to accurately model players and their animations during matches, and it shows. Some players looks scarily accurate to their real world counter parts in PES15 than they do in FIFA15. Whilst some don’t look as good and have either slightly larger heads or wider jaw lines.
Characteristically players such as Arjen Robben with how he runs and Cristiano Ronaldo with his unique stance prior to a free kick to name a few. Crowd support is exactly as is during a tense match in the EPL or El Classico, the fans are loud and supportive and it really adds to the atmosphere of the beautiful game. What brings this down though is once again the horrid commentary. It’s still too stale and repetitive, and at times I felt it would be better to turn it off completely and casually make remarks myself at the game.
Whilst PES still cannot compete with FIFA with licensing, they do their best with the team and players names, prior to the games release, patch v1.00 does add Adidas and Nike boots and we’ll as additional teams and authentic kits. It’s good to see that as the game rolls on, the developers are doing their best to try and garner more authenticity, keeping fans happy.
Man City as Man Blue or Chelsea better known and as London F.C and so forth are different in name only. Whilst this may still unsettle some players, rest assured each players is as authentic as possible in both appearance and gameplay. What hit me almost instantaneously is that PES15 is a more mature football game and one that many players will require hours to take a grasp of. Passing requires a much more calculated approach, where one cannot simply tap A and let it magically go to a player of their own.
Players will need to see where their team mates are and ensure that passes are complete, because having a ball intercepted could result in a counter attack by the opposing team. It’s a much more manual game than before, and I feel will make some frustrated at times. The ball doesn’t roll as if it’s always on ice and first touches are everything. Thankfully, PES15 isn’t FIFA15 and players can’t just run though the whole opposing 11 by just flicking the ball around and somehow not being penalised with a loss in speed. Multiple online matches in FIFA15 has shown me that the franchise is going in the wrong direction. Whereas PES15 is finally becoming more grounded again, requiring less assistance and relying less on individual performances and instead, on how the team performs as a whole.
C. Ronaldo can’t just run from kick off down the line up in the box shoot and score. By having such a tight control over how players and your team defend, goals are much harder to come by and that leaves the player feeling much more satisfied when they eventually hit the back of the net. Shooting is harder than ever, however it’s much more realistic and more intense. Games won’t go up to 5 or 6 goals a piece but instead be more akin to real world scores such as 1-0 or 2-1 with the odd 3 to 4-0 victory if your opponent gives up.
If a player wishes to turn off all assisted options for passing and shooting they may do so, but be warned that whilst PES is difficult turning off all these options could result in disaster. PES is a difficult game and always has been, especially with the very little assistance involved in its gameplay. Players have indeed perfected the level of gameplay present within the franchise but for newcomers or casual players it is not recommended. The ball requires the delicate touch and performing tricks to pass an opponent are satisfying when pulled off but getting too cocky can lose you the ball.
Higher prolific players have better first touches than lower ranking players, and it clearly shows. They occasionally misplace a hospital ball given to them but overall they are consistent, and allow you to create a passage of play with some basic passing and crosses.
I, myself, play turf soccer every Monday and have been playing for roughly 4-5 years now. I’m not the best player who can rainbow the goalkeeper, or roll the ball over and take on a whole team, but I can dig up a sense of determination and play a solid amount of football that requires again, a calculated approach rather than just taking the ball and running down the field. I make the odd mistake when I don’t listen to my teammates, but I don’t just kick the ball everywhere or ‘Hero Run’.
This I feel, is emulated to perfection in PES15.
I’m happy with how this year iteration has turned out and I can safely say it’s the better football title available on next-gen, however what it doesn’t get right the way that FIFA does is that its online portion is severely broken. Sure, Master League and Champions League can keep players happy becoming increasingly difficult as you progress up the leaderboard to eventually win the title, but every now and again I wish to compete against a colleague online for supremacy.
This cannot be achieved, as the game won’t allows us to connect to each other.
The developers have acknowledged that there is a problem but in today’s current age of technology it’s extremely unacceptable. 343 Industries and Microsoft are doing back-flips because multiplayer in the Halo: The Master Chief Collection is broken. It’s the same case here in PES15, multiple nights and countless hours wasted creating games in multiple servers to no avail. With no word of an official fix anytime soon, unfortunately shipping a game with a broken multiplayer does hinder my ability to full enjoy the experience.
Despite that being the only real problem present, I cannot fault this game for much when compared to its competition. Goalkeeper AI is much more fluid and rather than forgetting they can touch the ball with their hands, accurately pressure strikers and correctly decide when to come out for the ball. Defenders with precision mark their players and follow them instead of ball watching, whilst the only nuance present is that of the referee. He seems to have studied the rules of the game from the same book FIFA has where certain fouls he won’t reward but others, he’ll blow the whistle and give a card. It’s not enough to be a huge problem but you will realize every few games it is present.
+ Player characteristics and animations are top notch
+ Easily encapsulates the essence of the beautiful game
+ Game modes can be increasingly difficult and well worth the challenge of getting better
– Multiple multiplayer issues
– Menu system whilst fluid still not as appealing as the FIFA franchise
– Default speed may be too slow for some players
A friend of mine recently told me that if he was to compare both Pro Evolution Soccer and FIFA, he would say that FIFA is Call of Duty, fast, frantic and good to pick up a controller play a quick match then be on your way. Whereas PES is more like Battlefield, it requires patience, a much higher level of skill and finesse to come out victorious. It’s a football game that rewards the player for their hard work and with the ability of the FOX Engine to produce some stunning visuals the way the ball flies into the back of the net after a sweet connection with your boot, is nothing short of satisfying.
PAX Australia 2014 was a brilliant expo that showcased both the amazing talent we have here in Australia of those making games, and the nationwide community that enjoys them. For three days fans descended upon the Melbourne Exhibition Centre to play the best in Indies and AAA titles, as well as chill out with board games, panels and good food.
Picks of PAX is my way of looking back on the great weekend I had, chronicling the best of the Expo and games from my time at the event.
First, the Expo itself.
‘Welcome Home’. Before you even walked in the doors of PAX, the Melbourne streets around the Expo had taken upon the feel of it. Signs hung around the venue with messages like “why your IT guy is out sick” and “we’re back, with less tents”. These little signs made me chuckle more than once and were widely shared across social media, it was great to see that the organisers put this extra effort and community touch into their promotion, making it fun and enjoyable before PAX even began.
If there’s something I wish I could have seen more of at PAX, it would be the panels. The couple I visited were really well put together and provided a lot of thought provoking discussion. I heard a lot of good reports from others, but between clashes and media appointments I missed a fair few. You could attend PAX and just hop panel to panel for the three days, barely touching the show floor, and still have an amazing time. Lucky for me, and for those of you who didn’t end up at PAX, a lot of the panels were streamed on Twitch and available to watch right now right here, on PAX’s Twitch channel.
The big hitters on show at PAX had equally huge booths, ranging from League of Legend’s stage to showcase local matches and Oceanic finals to Ubisoft’s maze of screens and AAA titles. This year booths were given to a huge range of companies, with even Harvey Norman and the Australian Classification Board (mostly unmanned for the weekend) getting their own stands.
One of my favourites was Wargaming’s booth, filled with a tank, a stage and plenty of computers to play on. Another of the cooler ones was Media Molecule’s booth in the Indie area, decked out in all sorts of papercraft creatures in true Tearaway style. All in all, the booths managed to be really different and despite the crowds I never had too much trouble navigating them!
For a convention without a cosplay competition, there sure was a lot of cosplay. It was really impressive to see so many people decked out as their favourite characters on the show floor. Thanks to the large presence Riot Games had at the expo, a vast majority of the outfits were characters from League of Legends. Similarly, Borderlands cosplay were not in short supply, thanks to the presence of Randy Pitchford and the recent release of Borderlands: The Pre-Sequel. The cosplay was one of those awesome things that served to really amplify the atmosphere of a convention. Wherever you went around PAX you saw characters you knew and loved, be that in the hallways, outside or even in the Crown food court nearby!
In my opinion, the best part of the entire convention was the community. From the exhibitors to the developers, the con-goers to the cosplayers, PAX has to be the most positive show I’d ever attended. Kotaku published an article on why PAX was the perfect antidote to the negativity and clashes going on in game culture, and I couldn’t agree more. Everyone was friendly, accepting and enjoying the wonderful world of games, tabletop and indies together.
The Diversity Lounge, a place that really helped foster this atmosphere, contained several booths including one for the charity group ‘Medic‘, working with Special Effect, a group who help disabled people to enjoy games, in the UK. It also showcased games that encouraged diversity, with one of my favourite indie games ‘Never Alone’ on show there. They even had panels and tournaments running in there during the expo, creating a really encouraging space that I feel symbolised a lot of what PAX was about.
All in all, PAX Australia was an incredible experience. From playing tonnes of fun and interesting games to meeting new people and bonding over shared loves, the show was really something special. I’d like to thank everyone involved in organising, exhibiting and even attending for making PAX Aus such a memorable expo. I can’t wait to do it all again next year!
There’s something about smashing through a sea of enemies that really gets your heart racing. You charge down a hill at the wall of minor encumbrances before you, only to hit them with a wide slash, sending them flying back through the air and clearing a path for the next move. Samurai Warriors 4 takes this feeling and keeps it at the forefront of it’s combat, making for a game you’re sure to spend a lot of time in.
Samurai Warriors 4 marks the tenth anniversary of Tecmo Koei’sSamurai Warriors series, making it’s first debut on the Playstation 4. The game will also be available on the PS Vita and the PS3 at launch, with cross-save features, but only as digital downloads.
After a few hours hands on with this title one thing was immediately clear; this game felt much more like a next-gen title than the recent ports of Orochi Warriors 3 Ultimate and Dynasty Warriors 8. From the general presentation to the smoothness of play, veterans of the Musou (Warriors) games will find this title to be familiar but sleeker than ever.
The graphics are another area you’ll see improvement from previous entries, with the game looking much sharper, as well as allowing a lot more enemies to be rendered on the screen at once. I found the render distance felt further than previously too, stopping enemies who are retreating from disappearing off-screen all too regularly.
The game’s story mode takes the form of regional stories that tell the tales of individual families and factions, and the unification story following the narrative to the end of the warring states era in Japan. Throughout these campaigns there are over fifty characters playable, giving you a huge range of options both in the story and other modes, such as free mode and chronicle mode.
Add to this roster custom made characters and you have a seriously impressive amount of options for how you want to play when jumping into the action. The create a character system has been greatly enhanced with this title, allowing for a much greater degree of control. From the armor type, hair style, voice and weapons, pretty much every option you could want to quickly create diverse, extra characters has been offered.
After this, you can take that character (or an existing one) into the all new ‘chronicle mode’, allowing you to explore Japan as a travelling warrior, meeting famous warriors and writing about battles as you yourself become one of the toughest in the land. This was a really fun mode to play around in as it lets you craft your own campaign and story, long after you’ve completed every faction’s arc. It’s up to you where you start, who you meet and where you go while travelling and exploring some really well put together battlegrounds.
I found that the battles, while lasting a good thirty to forty-five minutes, really drew me in. I didn’t find myself getting bored at all during the scenarios I played, even losing track of time at one point. The stories weaved into the scenarios are more than enough to keep the battles varied throughout, and levelling up to receive new, more showy and devastating combos is something I found myself all too happy to keep killing for.
My only qualms with the game at preview stage were ones that have plagued many a Tecmo Koei title, namely the camera and sometimes overcrowded HUD.
The camera mechanics shared by the Musou games is something that never ceases to produce minor annoyance. There’s something about the angle and it not properly adjusting to your movements that can be a real pain in the heat of battle. For the most part though its functional and can be adjusted, but it’d be great to see something a little smoother in the future.
Given the choice, I’d much prefer to play or watch a Japanese product in it’s original Japanese with subtitles. The Japanese voice acting and dialogue is pretty good throughout. as is the translation, but the placing of the subtitles box really isn’t. Rather than writing along the bottom of the HUD or in a bubble to the side, the dialogue bubble continuously pops up in the bottom third of the screen, right over where your character and the main action is happening. That many enemies all at once can become confusing easily without a big box adding to it. While this isn’t a constant or a huge problem, it’d be nice to see a way we could move its placement in the full game.
Despite these small issues, the game performs admirably. It’s a ridiculously fun and satisfying title that I’m sure will be a real time sink for many people. With the large variety and amount of content this is one to look out for, for both hardened fans and newcomers alike.
Samurai Warriors 4 is set to release on PS4 on 23rd October.
The Amazing Spider-Man 2 shoots players back into the webslinger’s suit to experience the same old web-slinging action that we have known since the Spider-Man 2 era; but somehow, this game sadly feels like a step backward. Awkward controls seem to interfere with what could be a graceful web-slinging experience, and repetitive thug fights grow stale quickly.
Spider-Man 2 places gamers into a world based similarly-but-not-quite on the movie. Peter Parker likes to have long-drawn out conversations full of cheesy jokes and one-liners, that will surely have you rolling your eyes after Spiderman’s first interrogation sequence.
Players also get to relive the Uncle Ben scene again – in-case you weren’t sick of it already.
The story mode spends most of its time introducing players to the random villains and heroes known in the Spider-Man universe – which leads the main thrust of the narrative to quickly get lost. Additionally, there is way too much time spent performing Peter Parker missions, where players are forced to walk and take investigative photos of objects and other things within the game world that instantly becomes boring.
The only nice surprise is to see Stan Lee receive a large feature in the game as Peter’s go-to comic book guy.
I must confess: I did enjoy the quick time sequences that featured during the game. It’s refreshing to have them back after game developers got over the fad, and there really are some cool sequences that really make you feel like the web-slinger himself.
Graphically, on the PS3 the game looks fairly awful: The open city is full of jagged edges and blurry textures. Loading times are also worth mentioning – the game will take so long to load you may consider taking a nap. This is particularly frustrating when you’re waiting for something to load and it turns out to be a tiny room; leading you into another load sequence within minutes.
If you are a next-gen console owner, you’re probably bored waiting for that next big release – you may have already considered purchasing this game. Taking into consideration the game’s low purchase price, it does offer some value for money, but is destined for the bargain bin for those still on the fence.
The Amazing Spider-Man 2 delivers exactly what you would expect going in. And with that in mind I think gamers who’ve enjoyed the past iterations of Spiderman or those tired of waiting for the next big release should consider The Amazing Spider-Man 2.
+ Quick time events are quite refreshing
+ Stan Lee cameo
– Horrid loading times
– For a PS3 release so late in its cycle, graphically the game is poor.
Bethesda announced that their upcoming survival horror game, The Evil Within, is set to have a $25.95 DLC pass.
The pack will include three expansions taking on three different perspectives.
In the first add-on, assume the role of The Keeper (aka Boxman) in a sadistic collection of mission-based maps. The second and third add-ons take you further down a path of madness in a two-part, story-driven experience in the role of Juli Kidman – Sebastian Castellanos’ mysterious partner. Encounter unthinkable enemies and new areas that reveal hidden motives and harrowing evil.
The Evil Within is set to release for Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC on October 14.
Ubisoft have officially announced the newest addition in the Assassin’s Creed series with a new cinematic trailer.
Dubbed Assassin’s Creed Rogue the game puts you into the role of a Templar seeking revenge on the assassins that have wronged you.
Betrayal can do terrible things to a person’s psyche. After a mission for the Assassin Brotherhood goes terribly wrong, Shay Patrick Cormac leaves the Order, prompting his former brothers to make an attempt on his life. Of course, what doesn’t kill you turns you into a hunter. Now Shay is on a path of vengeance, tracking down the Assassins and systematically eliminating them. Assassin’s Creed Rogue will be the darkest chapter in the franchise as you take off your Assassin hood and step into the role of a Templar.
According to Ubisoft’s blog the game is set inbetween the events of Assassin’s Creed III and Assassin’s Creed IV : Black Flag, completing the North American Saga.
The game will include new weapons and a new ship, Morrigan, which will be equipped with a puckle gun (a machine gun-like weapon) and burning oil, which creates a trail of fire behind your ship.
Ubisoft Sophia is developing the game in collaboration with Ubisoft’s Montreal, Quebec, Singapore, Chengdu, Bucharest and Milan studios.
Assassin’s Creed Rogue has been set for release on Xbox 360 and Playstation 3 on November 11 globally, a couple of weeks after the release for Assassin’s Creed Unity which is exclusive for Playstation 4, Xbox One and PC.
Square-Enix, along with Airtight Games bring us their latest creation titled Murdered: Soul Suspect. Our story takes place in Salem, Massachusetts, were we are given a brief rundown on a serial killer that’s on the loose, being called the Bell killer, who has been haunting the Sale for quite some time, mainly targeting young girls.
Murdered: Soul Suspect has a great narrative with some compelling story telling and some great voice work, although some characters do seem to fall into stereotypes. The story definitely keeps you going, despite the game being someone short, clocking in at about 8 – 10 hours for the main story.
We then meet our main protagonist, Ronan O’Connor, who has a checkered past and a lot of body tattoos to show for it. Ronan, who we see for the first time being thrown out of a second story window by said serial killer. Ronan has his life flash before his eyes, summing up the major moments, like growing up as a street thief, meeting his love interest, Julia, who he marries, and even joining the police force. However, his life takes a a dive as his wife dies with no explanations given.
This is where our adventure with Ronan starts, after reuniting with your wife in the afterlife, you are quickly sent back to the real world, as you are not yet ready to pass on, and in order to ‘cross the bridge’ he must complete whatever is unfinished business is, which is to solve his own murder.
You’ll quickly find that Murdered: Soul Suspect sets its own limitations on you early, as you’ll only be able to enter buildings when someone opens a door for you, making your exploration pretty much non-existent, outside of exploring Salem, and even then, it’s a relatively small sandbox for you to play in.
The game plays on the rich history of Salem, specifically the era of the witch hunting trials. However, the use of it feels wasted, as most of the time ghostly apparitions of Salem’s past will appear simply to block your path, stopping you from going in a different direction other than the one the game wants you to go, taking away any means of exploration.
The atmosphere in Salem feels like an empty void, with a serious lack of population, and when people are around, they’re mostly lifeless, just standing or sitting around, doing the same robotic movements, with barely anything to say. You can interact with them, and very rarely will you need to possess them to continue the story. When you first start, you’ll probably try possessing every living person in sight, but they usually don’t have anything to offer other than two lines of dialogue that’s just filler.
The ghost population seem more life-like than the living people (although that has a lot to do with the fact that you can interact with them), you come across various ghosts in Salem, which you are able to interact with. Some ghosts either don’t accept that they’re dead, or don’t act the slightest bit surprised or upset to know that they are dead, which seemed really puzzling. The ghostly population of Salem will give you clues to help you move onto your next objective, otherwise they will tell your their own problems and Ronan will offer to help, unusually hunting down clues and assembling the right ones to solve their murder. Unfortunately, these side missions don’t lead to anything and have no impact on the story other than those completionists out there.
Speaking of compleitionists, scattered across Salem are ghostly, some more well hidden than others, and usually refer to Salem’s past, but again, these have no impact on the story whatsoever and are really just a distraction. Those of whom do collect all these times in a certain area are treated to a short story involving said items, but ultimately it’s just a voice track with a still image, feels kind of half hearted.
The arsenal of abilities that Ronan has will slowly improve throughout the story, but realistically it’s only there to further the narrative and don’t have any other significant use. Most of the time you’ll just come to a scene and start looking for items or clues, which require you to just run around and find each clue individually, the game will keep track of how many clues you’ve found and how many there are in total, but finding all the clues doesn’t actually make the case any easier to solve, because most of them are dead simple to begin with. You’ll then have to piece together the relevant information you have to determine what happened at the crime scene just makes you feel like you’re running around doing busy work to figure out the obvious truth.
Whether it’s your own mistake or the what the game is conveying isn’t obvious, sometimes when solving a puzzle, you may make a mistake. However, there don’t seem to be any repercussions throughout the game when the wrong choice is picked, the game simply informs you that’s wrong and lets you pick yet another answer until you get the right one, which really takes away all challenge of the game, at one point, I simply picked randomly which clue I wanted to use until I got them all right, simply because it had no repercussions as to how many times I got it wrong, and it has no overall effect to the story or its ending.
Although you might be dead, that doesn’t mean you’re completely safe, as demon roam around Salem, looking on souls to feast on, yours included. This is actually where the game shines, in its means of combat. You must sneak directly behind them to kill them if you wish to continue onto the next area. However, sometimes these demons will go you first, and running away doesn’t always help, and you may have to teleport between the ghost soul residue scattered around the area. The unfortunate side of this is this style of gameplay is severely under utilised throughout the game, considering it’s really the only way you can die.
+ Fantastic narrative that’ll keep you playing till the very end
+ Soul sucking demons really set an eerie feel, and the combat system to counter or hide from them works well
+ Voice cast and acting is great, despite some of the characters being a little bland
– The tiny sandbox that is Salem is dull and uninteresting, full of people that have no relevance to the narrative and are just there so it doesn’t look desolate (even though it still does)
– The game has no real challenge, you can make as many mistakes as you like and you’ll always get another chance
– Despite some characters having great voice talent, their actual characters can be rather bland and stereotypical, some don’t even seem surprised that they’re dead.
Murdered: Soul Suspect is a great concept and the story will keep you playing, but has its short comings. With a 8 – 10 hour main mission, completely pointless choices, uninteresting side missions, lifeless people and the environments surrounding them, and little reason to have multiple play-throughs, you’ll complete the game and put it back on your shelf. With the mechanics and abilities that Ronan has in game, this could have had so much more potential, but ultimately a lot of it was under-utilised and game suffers for it.