DICE on Battlefield 4: “It’s the player that tells the story.”


DICE on Battlefield 4: “It’s the player that tells the story.”

An interview with Lars Gustavsson, Creative Director at DICE

by Daniel Geikowski

©2013 Daniel Geikowski

battlefield-4-aDuring the 2013 EB Games Expo held once again at the Sydney Olympic Park, I had the opportunity to sit down and have a chat to Lars Gustavsson, the Creative Director at DICE, ahead of the launch of their latest entry in the hugely-popular Battlefield series, Battlefield 4.

Being a fan of the series, I enjoyed the opportunity to pick the brain of a guy such as Lars. He’s a genuinely nice guy, and can hardly contain his passion for the Battlefield series. I’d like to thank him for his time, and also to the folks at EA for accommodating us.

Click here to check out what Lars loves about Battlefield 4!

Why R18+ is Not the Answer, a Case Study Involving Saints Row IV

R18+ Saints Row IV HeaderWhy R18+ is Not the Answer, a Case Study Involving Saints Row IV

Follow the whole debacle down the rabbit hole

by Rocco Rinaldo

©2013 Rocco Rinaldo

saints_row_4-wide(Ed: Welcome our newest contributor Rocco Rinaldo, who joins as our opinionated writer. First up, he looks at Australia’s newly implemented R18+ classification and the news surrounding Saints Row IV over the last few months building up to its release)

When the Australian Classification Board (ACB) refused to classify Saints Row IV, debate surrounding censorship, appropriateness and the false hope of the R18+ classification in Australia sparked up again.

Here are my 2 cents.

If you thought the R18+ classification would automatically let you play any game created no matter how obscene or graphic, you were wrong and you should feel bad.

Deep Silver screwed up by choosing cheap laughs over a considered approach to mature content, underestimating the importance of incorporating adult material in a relevant and context specific way.

Click here to delve deeper into the R18+

Call of Duty vs. Battlefield: How Gamers Ruin Both… and Gaming


Call of Duty vs. Battlefield: How Gamers Ruin Both… and Gaming

When competition ruins appreciation

by Michael Gilbert

© 2013 Michael Gilbert

BAttlefield-4-oxcgnAs gamers, we often come to establish what we think of a game based on our previous experiences.

This shooter is realistic because head shots kill people in one shot, this racer is awesome because my Camaro sounds really loud (just like Dad’s—for those of us with dads that have Camaros), this Mario game is fun because it makes funny sounds and I laughed my ass off (LMFAO for you more apt readers).

We also make comparisons based on games we did or didn’t like before.

Halo is better than Quake because the graphics are better, or, for a more ignorant comparison, World of Warcraft is the worst game ever “’cuz only nerds play that game. YOLO. Swagg.”

But what we fail to do is recognize the smaller accomplishments that actually construct a game’s ‘personality’, as I like to call it.

Something that comparing a game to another simply just can’t do.

Is competition ruining modern gaming?

OXCGN’s Medal of Honor: Warfighter Review

OXCGN’s Medal of Honor: Warfighter Review

Game Gone A.W.O.L.?

by Daniel Geikowski

©2012 Daniel Geikowski

Medal of Honor: Warfighter, the latest FPS from EA and Danger Close, has constantly stated it’s based more on reality and authenticity than the other, more popular, first-person shooters in the market.

Danger Close has worked closely with Tier 1 Operators in order to produce authenticity in multiple areas of military operations. Ranging from weapons, gear, tactics, and even the various ways operators reload different weapons, Medal of Honor: Warfighter aims to give players an insight into the lives these unique individuals have.

Danger Close aim to portray issues these Tier 1 Operators face, not only on the battlefield, but in their family lives also.

Going off memory, I cannot recall any other recent shooter dedicating time to focusing on the effects on the family of a soldier, constantly away fighting for our freedom.

It’s a nice touch, that aims to add more realism to the somewhat over-the-top, gung-ho mentality of current first-person shooters.

Sadly, the amount of detail and effort put into researching and implementing these realistic actions of Tier 1 Operators cannot be said for other sections of Medal of Honor: Warfighter.

Medal of Honor Warfighter review, read here

The Top 5 Worst Business Decisions This Generation

The Top 5 Worst Business Decisions This Generation

Gaming’s Biggest Flubs

by Nicholas Laborde

©2012 Nicholas Laborde

This has easily been one of gaming’s most monumental and interesting generations, showcasing a skyrocket in gaming prosperity and attention.

From the United States Supreme Court‘s decision to protect video games under the First Amendment to the disbarment of Jack Thompson, we’ve seen many ups over the past seven-odd years.

Unfortunately, we’ve seen just as many downs.

I now present to you the top five worst business decisions of this generation. Note that I’m specifically discussing the time span between 2005 and 2012.

Shield your eyes…

OXCGN’s Battlefield 3: Armored Kill Review

OXCGN’s Battlefield 3: Armored Kill DLC Review

Battlefield the way it should be

by Daniel Geikowski

©2012 Daniel Geikowski

Let me say this straight out of the gate: this is what Battlefield 3 should have been from the beginning.

Armored Kill is the latest DLC, developed and released by DICE and EA.

Whereas the previous DLC, Close Quarters, focused on tight infantry-based fighting, Armored Kill goes in the opposite direction, focusing on vehicular warfare in large environments.

Is the newest Battlefield 3 expansion worth your time?

The Top Announcements We Want and Don’t Want at E3 2012

The Top Announcements of E3 2012

What We Want and Don’t Want

by exterminat

©2012 Nicholas Laborde

Ah, E3. The Electronic Entertainment Expo, gaming’s biggest event and easily the largest concentration of information throughout the year.

It’s in the air. Can you smell it? Feel it? Sense it? It’s right around the corner – in fact, from the time of this post, only thirty-seven days away – and this is when anticipation truly sets in and begins to build.

  • Will that hinted-at project be unveiled?
  • Will that sequel get announced?
  • Will that exclusive title go multiplatform?
  • Will Valve finally speak of Half-Life 2: Episode Three/Half-Life 3?
  • Will Star Wars: Battlefront III see the light of day?
  • Will Peter Molyneux claim his next title will cure cancer?
  • Will the new consoles be unveiled?
  • Will I have to sell my firstborn child to purchase said consoles?

It’s quite simply the most wonderful time of the year in the gaming scene, and everyone is ecstatic. But with every E3, there always comes the great anticipations, excitements and – of course – the disappointments and let downs. It’s a given with any E3.

OXCGN is proudly returning to the show floor to provide coverage like none other.

Until then, here are the top announcements we do and don’t want at E3 2012, in no particular order.

Is this the year that all our dreams come true? Read on to see!

OXCGN’s Battlefield 3 Massive Review: Multiplayer Masterpiece?

OXCGN’s Battlefield 3 Massive Review

Multiplayer Masterpiece on PC?


©2011 Alex Baldwin

For what’s already a sub-genre of action games, first-person shooters come in a lot of different flavours.

We have the sci-fi Halos, Resistances, Killzones and Half-Lifes; the run-n-gun Serious Sams; the tactical Rainbow Sixes and Ghost Recons; the RPG-like Bioshocks, Chronicles of Riddicks and Deus Exes; and the booming popularity of the war shooter with Medal of Honor and Call of Duty.

Battlefield 3 belongs to this last group, but goes a bit further to the point where it can be classified as a massively-multiplayer shooter (at least on PC) with numerous smaller gunfights taking place across a massive battlefield indoors, outdoors, on land and in the air all initiated by the social Battlelog system.

Battle you way here