Street Fighter V Beta Kicks Off Exclusively on July 24th for PS4 Users


Street Fighter V’s beta is set to start exclusively on July 24th 11:00am for PS4 users for a total of 5 days running. As with other beta’s this is to test out online net coding (For a smoother online experience), as with a fighting game minimal latency issues is definitely key. All information collected from the beta will of course allow Capcom to improve the net code come the final release of the game.

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As per the press release here are the details of the beta:

Characters

Throughout the course of the BETA, all 6 characters will be available. This means that players will be able try out all the characters that were present on the E3 build. To set expectations clearly, the BETA will roll out with four characters playable immediately, with Birdie and Cammy becoming playable on Saturday, July 25th. The reason for their delayed release is that in addition to testing out the net code, we’re also testing out our new content delivery system

Gameplay Flow

When players boot the game up and go past the start screen, they’ll be taken to the character select screen. Players should choose the character they would like to fight others with, as they will not be able to select a different character before heading into battle. Once they select their character, players will be placed into training mode while an opponent is found. Upon finding an opponent, players will be transported back to the versus screen and begin their match shortly thereafter. After the match is complete, players will then be brought back to the Grid where they will go back into queue for the next match.

Unfortunately there will be no local versus mode during this BETA. Once again, the primary purpose of this BETA is to test the online functionality.

Stages

While players are awaiting their match, they’ll be training in the Grid. Versus matches will take place in either theBustling Side Street (China), Terminal Station (London) or in the brand new stage the Forgotten Waterfall. Here’s a look at what the Forgotten Waterfall looks like.

Look familiar? Maybe you’ve seen the top of it in a previous Street Fighter. Each of the stages has been inspired by various locales throughout the world with the Forgotten Waterfall’s inspiration being directly pulled from New Zealand.

PS3 Stick Functionality

At this moment in time we’re currently evaluating PS3 joystick and controller functionality for the final product. That said, PS3 joysticks and controllers will not work for this BETA.

Now that you know what to expect, players should read up on how the new battle systems work to get ready for battle. For those interested in signing up for the BETA, please read the instructions below and follow those which pertain to your region.

Sign up now:

Users can sign-up via PSN for a chance at being selected to participate in the Beta program.

You can sign-up at the following link:

Street Fighter V Beta Enroll

Sign-ups will close on July 15. Users who are selected to participate in the Beta will receive an email on July 24 with instructions on how to access their Beta redemption key. 

Capcom Announces Mega Man Legacy And Confirms This Year’s E3 Lineup


Capcom announced new details for its upcoming title lineup and confirmed its roster of playable titles to be shown at the 2015 Electronic Entertainment Expo in Los Angeles next week. The newly announced Mega Man Legacy Collection featuring faithful reproductions of the series’ origins with the original six Mega Man games, the Legacy Collection will remind long-time fans and introduce newcomers to what made Mega Man such a popular and iconic character.

Challenge Mode remixes gameplay segments from all six games with plenty of scaling difficulty objectives for experienced players to conquer yet serving as a good starting point for new players. Museum Mode contains a comprehensive collection of history and high-res art – including promo art that may be new to even the most devout fans. MMLC will feature all six games and more for US$14.99 this summer as a digital download on PlayStation 4, Xbox One and PC, and this winter on Nintendo 3DS.

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In addition to playable demos for Mega Man Legacy Collection, Resident Evil 0, and Devil May Cry 4 Special Edition, E3 will be the first major event appearance for the highly anticipated Street Fighter V, which will hype up its presence with a tournament stage and interactive photo opportunity for attendees.

Capcom Confirms Resident Evil 0 Is In Development


Earlier today at an event in Japan, Capcom confirmed Resident Evil 0 which is a remastered version of the popular prequel to the original title in the Resident Evil series, is currently in development. The game is planned for release on the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC in early 2016.

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Original Director Koji Oda and additional staff are returning for the development of this new remastered version. Capcom will be sharing more information on the upcoming release in the coming weeks but you can check out what Producer Tsukasa Takenaka and Director Koji Oda have to say about the project below:

OXCGN’s Resident Evil Revelations 2 – Episode 3: Judgment Review


Judgement is definitely the slowest of the episodes where nothing really interesting reveals itself and the gameplay – especially in the first half – struggles to be challenging in every possible way. It pretty much is the snore-worthy calm before a hopeful raging storm.

This episode differs from the others with the addition of puzzles. Well… if you can even really call them that. The solutions are blatantly obvious – never requiring more than a second glance – and it completely slows down the chapter feeling more of a tedious required to be finished just to advance to the juicy bits.

I also was disappointed with the enemies, especially the boss battle. Some new foes just felt too weak, taking too little to kill and in an unimaginative manner. The placement of each foe was very predictable leaving very little of a horror element and the all mighty boss you initially are scared to take on turns out to be a tedious fly to swipe at till it’s gone.

Despite these complaints there is beautiful moment whilst playing as Barry and Natalia where the two of you are split off from each other but continually depend on the other to survive. This whole section is where the game truly shines but we sadly miss out on this the majority of the chapter.

There also are some incredible environments such as a graveyard and a butchery just to name a few, but the gameplay around these areas aren’t as spectacular as the blood streaks and the utter darkness begging you shake in your boots.

Resident Evil Revelations 2 although was pulled to a halt within this episode still is going strong and this slow chapter might mean an epic and climatic episode to come.

TL;DR

Episode 3 Judgment is the slowest of the bunch introducing puzzles but failing completely. These are quite easy and the latest enemies don’t bring a challenge, especially the big, disappointing boss battle. There are some shining moments in the game and perhaps Resident Evil can surprise us with their final chapter.

Pros:

  • Great split up section with Natalia and Barry
  • Interesting environments

Cons:

  • Boring puzzles
  • Easy Boss battle
  • Predictable enemies

7/10

This Xbox One review copy was conducted by a digital download code provided by Reboot PR.

Mad Catz Teams With Capcom To Create Licensed Street Fighter V Fighting Game Controllers For PlayStation 4


Mad Catz announced that it has entered into an agreement with Capcom to create a range of next-generation Street Fighter V fighting game controllers for the PlayStation 4. Expected to be available in time for the launch of the game, Mad Catz intends to launch an all new range of FightSticks, Tournament Edition FightSticks and FightPad controllers.

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In addition to the new range of controllers, Mad Catz will feature as a Premier Sponsor of the Capcom Pro Tour, a global series of competitive eSports gaming tournaments which will feature the latest flagship title of the legendary Street Fighter series. As part of a three year sponsorship agreement, Mad Catz will be the exclusive controller sponsor for the Capcom Pro Tour and will feature prominently at all Capcom Pro Tour events which will be available to view on Twitch, the world’s leading social video platform and community for gamers.

Darren Richardson, President and Chief Executive Officer of Mad Catz, commented:

Street Fighter is the most renowned fighting game franchise in gaming and we’re excited to be part of Street Fighter V, the first title in the series to launch on PlayStation 4. More passionate gamers choose our range of fighting game controllers over any other as they demand quality and precision to help provide a winning edge.  We’re confident that our new range will continue to establish Mad Catz as category leaders and prove highly popular to established fighting game players and those new to the series.

OXCGN Reviews Resident Evil Revelations 2: Episode 1 & 2


Resident Evil Revelations 2 is completely stuck in my mind. I relish the recent memories of shooting my slow-reloading gun into creepy, slow moving enemies in a dark, abandoned jail cell. I already know that I won’t forget this game anytime soon and I’ve only finished episode 2.

Each episode is divided into two halves; one where you play as Claire Redfield alongside Moira Burton, the other as Barry Burton and Natalia Korda. Within each pair one character is able to use weapons, whilst the other needs protection and survives mostly by running away – a creative move that works well for the horror franchise.

Claire and Moira have been kidnapped, and after waking up in a grimy experimental facility, struggle to escape and hopefully return home. Claire is confident in fighting, using every type of gun, whereas Moira is new to combat and refuses to hold a firearm. At first it’s a tad boring playing as Moira, since she is unable to actually do anything in the game until she finds a crowbar that stuns enemies when hit from behind. Out of the two halves I think Claire and Moira’s are the most enjoyable – in co-op you both perform an equal amount of action, the characters feel more developed as a whole, there are more interesting areas to explore, and their goal to escape is a simple yet involving plotline.

Yet it is in Barry’s half where the combat gets truly interesting. With one purpose in mind – finding his daughter Moira – Barry arrives at the mysterious island and quickly comes into contact with Natalia, a young girl who has the uncanny ability to detect where enemies lie. While playing these parts you’re constantly concerned for Natalia’s wellbeing, as she is basically defenceless (you can throw bricks to cause some damage, but ultimately this doesn’t help much). You’ll mostly have to play these sections stealthily, using your partner’s keen senses to direct you around the map – especially when you encounter invisible foes. Natalia can also detect the weak points for certain enemies, but all of this occurs only on her screen; as Barry, you’ll have to constantly switch to look at her view. This approach to combat felt more rewarding in the long run despite the fact that I enjoyed swinging Moira’s crowbar around the place like a mad man as Claire dominated the our attackers.

Both sections have incredible level design, even when you end up backtracking, exploring the same area as the couple before you. The areas evolve as you encounter new enemies, or unlock equipment, and as a result the world is a delight to trudge through. The enemies feel polished, moving in a realistic manner and are absolutely brutal at times.

However, in classic Resident Evil fashion, the writing can be unbearable – especially every single piece of dialogue that forces its’ way out of Barry’s mouth. While the script can take you out of the moment and potentially destroy the intense atmosphere, I mostly found myself laughing at how cliché it was, but other players might find it incredibly distracting.

I didn’t particularly enjoy some of the gameplay changes: using a crosshair to aim whilst shooting didn’t seem as challenging or fun when compared to previous games, and it kills me a little inside to see that I can actually move around whilst shooting and aiming. These little changes show the action-heavy future this series seems to be heading toward, yet there is still a prominent horror theme all throughout Revelations 2. The design and sound work in harmony to create a strong feeling of tension; most of the time you’re left in the dark, utilising your flashlight as you run down dreary corridors and maneuver yourself through bushes and scrubs, everything having been designed to feel abandoned and rusted, with creepy sound design making me jump every time.

Resident Evil Revelations 2 has me hooked. The design, sound, gameplay and story will well and truly have you sitting on the edge of your seat, struggling to breath as you venture into a creepy world filled with unknown creatures focused solely on killing you. I’m looking forward to the next episode and hope that the plot thickens with stronger enemies and darker corridors.

TL;DR

Resident Evil Revelations 2: Episodes 1 & 2 are a terrifying experience, having you play as a strong and confident character alongside a defenseless ally. You will progress through a creepy story with great level design, use interesting abilities, and face terrible foes. This is definitely a horror game to play and I can’t wait for all the new possibilities the next two episodes will bring.

Pros:

+ Great level design

+ Interesting concept detecting enemies

+ Scary atmosphere

Cons:

– Bad dialogue

– Taking a turn for a more action feel

8.5/10

This Xbox One review copy was conducted by a digital download code provided by Reboot PR. Note: I played this game mostly in split screen co-op.

Nash Returns to Street Fighter V and Online Beta Plans Revealed


Capcom was happy to announce two huge pieces of news for the upcoming Street Fighter V on PS4. First being the return of Nash and second of all, the online beta program. Charlie Nash has been a fan favorite character in the Street Fighter series for years and finally makes his comeback in Street Fighter V, although noticeably a little different. First mentioned in Street Fighter II: The World Warrior by Guile during his quest for revenge; Nash was a lieutenant in the U.S. Air Force and one of Guile’s best friends. Although it was hinted that M.Bison was involved in Charlie’s disappearance in the past, it was never really fully explained, until the Street Fighter Alpha series that is. In Street Fighter Alpha II we see first hand that a helicopter controlled by M.Bison’s forces make quick work of Nash as M.Bison gets away. Initially presumed to be dead by both friends and foes alike, Nash’s return shows that his story is far from over.

While the mysteries surrounding his return will become clear later on, for now they were pleased to announce that the originator of the Sonic Boom is back with quite a few new tricks. The second piece of news which was also announced today was that they will be performing the largest and most ambitious online beta program in franchise history with Street Fighter V on PS4 and PC. These tests are planned to collect your feedback and to ensure that Street Fighter V is the best iteration yet. In North America, players who pre-order the game will automatically be enrolled into the beta program. More details, including timing on the beta program will be revealed in the future so stay tuned for updates. In the meantime enjoy the new trailer.

OXCGN’s Resident Evil Remaster Review – It’s Still Scary-Awesome.


Thanks, Nintendo.

Before starting this review I must thank Nintendo for playing host to one of the greatest remakes on their Gamecube system 13 years ago.

Resident Evil was simply jaw dropping — its visuals melted your eyes and brought players a sense of realism that had not been experienced before. And even by today’s standards Resident Evil can keep up with the graphic powerhouse games of 2015.

Capcom is to thank for this; by implementing pre-rendered backgrounds they brought a sense of realism that could not otherwise be attained at the time.

Resident Evil subsequently Resident Evil 0 (also on the Gamecube) were some of the last games to truly embrace this graphical style.

A concequence of pre-rendered backgrounds that I am sure Square-Enix is also running into is their tendency to distort when ported to new systems. To combat this the 2015 remaster offers players both the original 4:3 and a stretched 16:9 aspect ratio to choose from.

The latter definitely provides sharper visuals but I think most will stick with 16:9.

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The game stays very true to the original with the only major change being to the controls. Capcom have developed a workaround to make the controls more akin to today’s standards. The new control scheme is simple: move the joystick in any direction you want and Jill or Chris will go. It’s a very unusual experience for anyone familiar with the original Resident Evil titles.

The controls work well, however during scene changes players may often frustratingly jerk the character in the wrong direction by accident. Without a doubt the new scheme is welcoming enough for newbies to pick up and play, but the original scheme (if you’re used to it) will always be the superior experience.

The horror experience has definitely mellowed with age; I believe games such as the Dead Space series may have desensitised players to classic horror games like Resident Evil, which offer a slower paced style of horror. Scripted moments throughout the game do offer many scares but I feel that most will come as no surprise to modern gamers.

Resident Evil’s greatest success comes from its ability to build atmosphere. It forgoes fantastical settings for more familiar and personal locations where it can establish a pervading sense of dread. As you venture through the vast Spencer Mansion there is a sense of authenticity, this could be a real place owned by a mysterious billionaire.

Incumbent in any Resident Evil experience are the puzzles and there is a tangible thrill associated with solving puzzles and unveiling the secrets of the mansion.

This game pioneered the survival horror genre so the game often becomes intense, the mixture of limited supplies with restrictions of saves forces players to adopt a survivalist mentality from the very start of the game. This pervasive sense of dread, of pressure, combined with the brooding atmosphere of the mansion is where the fear comes from and it is only heightened at the higher difficulty levels.

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I would recommend anyone new to the franchise to have a go exploring the mansion without using your smartphone and an IGN game guide. Resident Evil rewards players for exploration and players who follow the most direct route will miss extra cut scenes and bonus opportunities; not to mention the satisfaction of solving the puzzles. That said if you are finding it too frustrating looking up a solution is forgivable because this is a game worth playing through to its end.

It is worth noting that some key items have had their names changed to a more suggestible title. For example the ‘Herbicide’ is now called ‘Chemical for plants’. Returning players will understand.

Above all Resident Evil offers plenty of gaming goodness for anyone. By offering gamers the choice of multiple characters and difficulties to play through veterans have an incentive to play through the main story again. This is in conjunction with the many bonuses that can be earned if you complete the game under different criteria. All of which now come backed up with a set of achievements to show off as well! (good luck completing the game in under 3 hours).

Resident Evil Remake was a revolutionary remake of a revolutionary game and while this remake of the remake doesn’t break any new ground. It sure as hell cements it as one of the best (and best looking) 13 year old games ever made.

This is a must-play for anyone, particularly those who appreciate a classic game, and classic horror.

This is how we grew up kids.

Pros:

+ Amazing pre-rendered backgrounds.

+ Believable yet scary atmosphere.

+ Rewards for exploring and not following a guide.

Cons:

– Newcomers may not like the difficulty (no hint system in here).

– The ‘door’ loading screens still exists.

– May not be as scary as it once was.

9.5/10