Star Wars: The Old Republic Expansion Announced


Electronic Arts and developer Bioware announced a new story-driven digital expansion for their PC MMO game, Star Wars: The Old Republic, set to launch on December 9. It’s named Shadow of Revan and includes five new story based missions, an increased level cap of 60, new locations and new Flashpoints and Operations for high-level players.

Here’s how the story is explained.

In Shadow of Revan, a long-hidden sect of extremists has emerged from the ongoing war between the Sith Empire and the Galactic Republic. This group is led by Revan, the former hero of the Jedi Civil War. These fanatical “Revanites” are gathering an army with an apocalyptic plan that will leave the Republic and the Empire in ashes. Players will prepare to face Revan and adventure alongside a host of intriguing characters, including Theron Shan, Lana Beniko, and Jakarro the Wookiee.

There are also added bonuses to customers who pre-order the expansion before certain dates.

Those who pre-order before November 2 will receive one week of early access, an exclusive Grand Statue of Revan to display in Player Strongholds and the digital expansion Rise of the Hutt Cartel. Those before December 1 receive only the statue and extra digital expansion.

The Old Republic subscribers who pre-order the expansion will also recieve an extra gift with a 12x experience gain while playing exclusively through story class mission up to Level 55 effective immediately till December 1.

Star Wars: The Old Republic is a free to play MMO available on PC and the expansion, Shadow of Revan, is priced at $20.

Battlefield 4: A week of Double XP ahead!


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Battlefield 4: A week of Double XP ahead!

Get ready to level up your soldiers!

by Jayden Perry

Battlefield 4 fans rejoice! In DICE‘s latest press release, company VP and GM, Karl Magnus Troedsson, addresses the success and issues surrounding the recent release of the title on five platforms. He also gives us some good news, that all these issues are being worked on as a priority for the whole team to make the game as stable and bug free as it can be.

He also lets us know that beginning on November 28th we will get a week’s worth of double XP, up until December 5th on all platforms. They are also unlocking a pistol scope, the 3x zoom scope for the M1911, for the general public, previously only available to the internal developers.

The press release is as follows;

Continue reading Battlefield 4: A week of Double XP ahead!

SimCity Available Now On Mac But Still Has Problems?


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SimCity Available Now On Mac But Still Has Problems?

Better late than never I suppose?

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

transportation_city_macreleaseAfter an extremely rocky launch back in March of this year for SimCity, Mac users are now able to purchase and play SimCity. It seems that all the original content from the Windows release is still intact.

From creating and destroying your city how you see fit to the regional play involved with multiplayer.

Personally since the game launched, I never found a reason to jump back into it seeing as requiring a constant connection with servers that couldn’t handle the load, heavily impacted on my play time.

I believe that since March the game has found a steady ground where it can handle the current amount of active players with no hiccups. It’s been out of the lime light since, so I would be safe in assuming all known problems are gone.

Continue reading SimCity Available Now On Mac But Still Has Problems?

OXCGN’s Crysis 3 Review


Crysis 2012 Headers review

OXCGN’s Crysis 3 Review

Best looking game on 360 to date?

by Daniel Geikowski

©2013 Daniel Geikowski

crysis3 packartGamers love being badasses.

Whether it’s being placed in the shoes of a supersoldier wielding an arsenal of weapons, a highly-trained assassin, or given superhuman powers by an ancient god, gamers love playing the one man (or woman) army.

These gamers can rejoice once more, as EA‘s Crysis 3 lets players become the ultimate badass, the perfect hunter, by using the famous Nanosuit.

It’s one thing to be given a whole bunch of neat abilities though, but players want to roam environments in which they can constantly utilise said abilities without feeling forced.

Thankfully, Crytek has once again created some diverse and gorgeous environments in which to blow enemies to hell in. Situated in an abandoned New York, nature has reclaimed the city, perfect for hunting unsuspecting prey throughout.

Crytek and EA have given players the ability to approach objectives in various ways, utilising the Nanosuit’s various abilities, as they try to defeat CELL, and the Ceph, once and for all.

Crysis 3 verdict here

OXCGN’s Dead Space 3 Review


dead space 3 review

OXCGN’s Dead Space 3 Review

A ‘visceral’ stomp?

by Daniel Geikowski

©2013 Daniel Geikowski

dead space 3 3It seems that during the course of gaming, various trends come and go, much like everything nowadays.

Whether they are visual styles, aesthetics, themes, mechanics or gameplay styles, many publishers attempt to incorporate these current trends into their games and franchises, with mixed results.

The Darkness II altered its visual style from a realistic to cell-shaded effect, reminiscent of the game’s comic origins.

Splinter Cell: Conviction ditched its primary focus on stealth and silence, opting to turn to a more “Bourne-like” action theme.

dead space 3 screenshots oxcgn #1The Fallout series was originally a top-down RPG, however Bethesda mixed things up in Fallout 3 by utilising a first person perspective, used in titles such as Oblivion, and later Skyrim.

Some hit the jackpot, while others damage their franchises by incorporating something which feels seemingly out-of-place.

Dead Space 3 is no different.

Dead Space 3 review

Crysis 3: “How Far Can We Push This?”: OXCGN’s Interview with Mike Read – Crysis 3 Producer


2012 Headers INTERVIEW

Crysis 3: “How Far Can We Push This?”

OXCGN’s Interview with Mike Read – Crysis 3 Producer

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

crysis-3-oxcgn-screenshot 1February seems to be a huge month for EA, with the release of Dead Space 3 and Crysis 3, both the final installments in their respective trilogies, and both drastically changing the direction of the series.

Where one game moves away from the slow and horrific corridors of space to appeal to a broader audience, the other tries to combine the better features of the previous installments to please its fans.

Crysis 3 interview here

Win Dead Space 3 Game and Shirt Packs!


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Win Dead Space 3 Game and Shirt Packs!

Win for the platform of your choice!

by David Hilton

© 2013 David Hilton

dead space 3 3Dead Space 3 had our previewer impressed with the clever combination of heart-pounding action mixed into the familiar cold sweat inducing survival horror sections.

He then was then blown away by the well implemented new co-op element.

The co-op experience is a separate one from playing the game on your own, with each character doing separate tasks, including one of you playing in a hallucination mode, while the other protects you.

You can read his assessment here.

We’ll have to wait for our final play-though for the review to finally decide, but in the meantime it’s time to once again reward the readers for supporting us so well!

Win Dead Space 3 HERE:

If You Don’t Like Dead Space 3, Speak With Your Wallet Not Your Keyboard


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If You Don’t Like Dead Space 3, Speak With Your Wallet

Not your keyboard

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

Dead_Space_3_boxart_oxcgnDead Space 3 is still the same Dead Space we know and love, albeit with the inclusion of auto and semi-automatic weapon wielding Unitologist soldiers and Necromorphs.

Yes, the game now features a very basic cover system, and various intense action pieces which are fleshed out through the game dependent on the story.

These have not been included for the sake of including them because Visceral and EA wish to ruin the Dead Space franchise, but instead as producer on Dead Space 3 John Calhoun puts it in our interview which you can read here:

Other things like weapon crafting and other features, these are just ways of innovating and making sure that Dead Space isn’t stale. When people buy this game, we want them to make sure they get a good value. There’s a lot that’s new and everything that you love is still intact.

After playing through the first three hours of the title, the game still retains the same basic functions that made Dead Space such a great new IP when it was released in 2008. What do you think?