There’s a reason why I love December and no, it’s not only because of Christmas and getting new presents but because of this single Youtube video by Malcolm Klock. If you want this year in gaming summed up for you then look no further than this 2 minute video.
All the years biggest and best titles.
I look forward to other videos which sum up the year in gaming, movies, trailers and so much more!
Always trying to outdo themselves and the competition, EA Australia held an event spectacle of galactic proportions on Wednesday 22nd of February at SOHO in Sydney’s infamous Kings Cross.
Some features: decking out the dance floor with TVs showcasing the Earth and Mars level from Mass Effect, having a FemShep walk around being bad-ass with her inflatable Omni-Blade and a photo booth to get your face on either FemShep or MaleShep.
“Role-playing game” is a bit of a misnomer. After all, players assume a role in every game.
Colloquially, the term now best defines games which present players with the ability to customize aspects of their adventure. Role-playing games increasingly afford the player with new areas of choice: what was once simply equipment and strategy has extended to include characters, appearance, personality, and storyline.
The last few years have been marked by a shift in gamer preference away from the more stringent, regimented experiences of Japanese RPGs, and towards the open-ended, player-dictated experiences of Western RPGs like Fallout and Mass Effect.
I won’t lie: this gaming year has been a difficult one for OXCGN’s staff. (Cue violins). It seems most of us have had a hard time balancing a lack of time, a lack of money, and a lack of interest in the current crop of gamer’s games.
The general lack of innovation and proliferation of sequels in hard-core games in a difficult economic climate has seen many of us often turn to alternative (and often cheaper) gaming experiences like on smartphones or XBLA and PSN. (okay, kill violins).
That’s not to say there haven’t been some real gems out this year. It mainly has meant that each of us has been more discerning in our console game purchase choices.
Our decision on this year’s Game Of The Year reflects this, with each of us having different top 5 choices. This year we decided to use the Top 5 system where each staff member chose a Top 5 and assigned 5 points to their personal favourite title, followed by 4 points for the next and so on. Then all these totals were tallied up to find out what our Game Of The Year for 2010 was.
As many of us own several platforms we also tallied our favourite exclusive game on another platform.
Finally, though we avoided buying iffy games like the plague, and there seemed to be less obviously bad ones around this year, we offer our choice for the “Golden Crap Award”.
We know many won’t agree, so give us your pick below in our poll and check back to see who’s winning.
It’s only taken 2K Czech 8 years to develop and release Mafia II but I would have gladly waited another year if that meant a longer game storyline, a more fleshed out environment and more activities to do within the city of Empire Bay.
Mafia II seems to give the player the illusion that this game is an open world game much like Grand Theft Auto 4.
Technically it is open world, but because 2K Czech have spent so much time and effort in creating an engaging storyline you are always pointed in the direction of where to go.
You’re not free to do any side missions because there are none, you’re not given different contacts who have jobs for you to do whenever you’re bored or need money etc..