Xbox One’s Answer to Hotline Miami 2: Wrong Number is LA Cops an Isometric Top Down Shooter


Good cops. Bad cops. LA Cops.

Developed by Modern Dream and published by Team17, LA Cops is a 70s themed top down isometric shooter being released for the Xbox One and PC on March 13th.

The game will feature 6 different groovy cops that you can control across 13 levels. The game features unique tactical play as you’re able to take control of two cops at a time. With 5 upgradeable weapons to choose from as well ranging from uzis to assault rifles, this game seems like the answer Xbox fans have been asking for.

With Hotline Miami 2: Wrong Number releasing at the near same time on the Playstation 4, this is sure to be the Xbox One’s answer. For those attending PAX East the game will be playable during the show. The game features a small amount of violence in the sense of blood splatter, but apart from that the trailer doesn’t give away much else. This is the first I’m hearing about this game and I’ve got no clue if it will be any good. I’ve played a small portion of Hotline Miami, not enough to have a valid opinion on the game but from what I did play I enjoyed it.

If LA Cops is anything like Hotline Miami, apart from it being a top down shooter in the same aspect then I’m sure fans of the Xbox One will be happy they’re getting something.

View the recently released screenshots below:

Evolve: Can Four Hunters And One Monster Reinvent Multiplayer?


evolveValve and Turtle Rock lift the lid on their new co-op shooter

Today Game Informer showed off their latest cover showcasing Valve and Turtle Rock’s new game, Evolve. The game is a multiplayer shooter where four players take on the role of hunters, and one becomes the Goliath, each aiming for the destruction of the other.

The inevitable clash of the two forces takes centre stage in the “Hunt” game mode, based around a simple but effective storyline. The four human ‘hunters’ are tasked with protecting various planet’s population and resources from wild beasts and monsters. Enter the Goliath, a creature that can feed on wildlife to ‘level up’, growing in power and physical size. At its final level, the Goliath takes the form of a 30ft monster capable of huge destruction. Oh, and it can breathe fire, too.

Game Informer's Evolve Cover
Game Informer’s Evolve Cover

Continue reading Evolve: Can Four Hunters And One Monster Reinvent Multiplayer?

OXCGN’s Grand Theft Auto V Review


GTAhead

OXCGN’s Grand Theft Auto V Review

The Perfect Crime?

by Daniel Geikowski

©2013 Daniel Geikowski

I enjoy the finer things in life.

Whether it’s cruising down the open highway in a convertible, boating on a luxury yacht, shopping in high-end retail stores, golfing,  or senseless murder, Grand Theft Auto V allows me to enjoy all these favoured pastimes from the comfort of my couch.

Featuring more than just stealing cars, Rockstar Games have grown and molded the Grand Theft Auto series over time, into living, breathing worlds that aren’t just a hell of a lot of fun to cause mayhem in, they also poke fun at the society we live in today using their trademark dark humour and satirical nature.

501-1280It’s no secret that every Grand Theft Auto title is one of, if not the most anticipated title in most gamers’ eyes. You only need to hear that Rockstar made $1 billion in the first three days of GTAV‘s release, to understand how popular it is. Synonymous with controversy, the media love to create news about GTA, and people who never play games know of the series.

Check out our criminal record here!

OXCGN’s Space Invaders: Infinity Gene XBLA Review


OXCGN’s Space Invaders: Infinity Gene XBLA Review

Invaders from space back again…but looking old

by : aksobey

©2010 Kent Sobey

I must start this review by saying how hard it is to actually review this game.

There is no plot to speak of, the graphics look like they are from the 80s and the music is awful. That being said, it was still fun to play which is why it is difficult to review. I am torn between rating the tangible elements of the game and the overall experience.

To begin with, not much has changed from the classic Space Invaders that we all know and love. There are a few new guns and some new bad guys but the game still feels the same as it used to.

This may be exactly what some people are looking for and may be somewhat disappointing for other people.

I fit into the disappointed group.

Innovation or more of the same . . . ?

OXCGN’s Crackdown 2 Review – Back to the future?


by Belgavion

© 2010 Gav Ross

Although it’s been just three years between release dates of the original and this sequel, a decade has passed in Pacific City and if you thought that everything turned out all peachy after The Agency cleaned up the previous gang wars at the conclusion of 2007’s Crackdown then you’re in for a shock.

Times are grim. Everything is a shell of its former self. The entire original Pacific City is intact in Crackdown 2 and ready to be revisited, but it’s a decaying, run-down mess of a city – like a nightmare alternate reality of the first game.

Think of when Marty McFly arrives into the alternate 1985 in Back To The Future II, only to find chalk body outlines on the roads and his main street overrun by bikies and misfits – that’s pretty much the feel the new Pacific City gives off.

Cell-Shading madness in top gear . . .

Gamer Apathy: Sick of Samey Shooters?


Are Gamers Sick of the Old Samey Style Shooters?

Give me something new – please ! ?

By dkpatriarch

Doom  Halo3

xboxoz360_icon-55x55.jpg    As the old saying goes, familiarity breeds contempt. Too much of a good thing and boredom can soon set in. I’m not talking about the larger genre of shooter video games, though supplementation with RPGs, Racers, Hack ‘N Slash, etc. is probably a good idea to ward off apathy. No, I’m talking about when those shooters are all copying each other and feel too much like the same thing, varying only in quality and a few minor differences. Then you get déjà vu and it feels like going through the motions.

Shooters seem to come in waves much like movies. Someone comes up with a successful concept and then everyone wants in. At first it seems different and exciting, but after awhile you wish they would just space them out and vary the concept. The issue is not with the shooter’s setting or theme, it’s with the repetition all at once of the same setting or theme.

Let’s look at some examples. In the beginning there were Castle Wolfenstein, Doom, and Heretic on the PC. One was a World War 2 spoof, one was a Sci Fi horror fest, and the last was medieval fantasy mayham. Poles away in concept, setting and design but still shooters. With the N64 and Playstation you started to get games like Goldeneye, Armorines, Medal of Honor, Turok and Perfect Dark. All with different philosophies and design. Goldeneye was a movie based licence (that worked!), Armorines was a Starship Troopers like game, MOH was a World War 2 game, Turok was a jungle/ancient civilization/dino /Sci Fi mix, and Perfect Dark was a Sci Fi spy game. They looked and felt different.

Goldeneye64

Enter the Playstation 2, more advanced PCs, and Xbox and you start to see a deluge of samey shooters. The first focus seemed to be on Sci Fi. Games in this genre include Halo, Brute Force, Red Faction, Half Life, Doom 3 remake, Quake, Deus Ex, Area 51, Star Wars Jedi Knight series, Metroid, Star Wars Republican Commando, and I’m sure you can name more I’ve not listed. These games continue to a somewhat lesser extent today with Resistance, Prey, Halo 3, Metroid again, Bullet Witch, Earth Defence Force, Area 51 again, Half Life 2, Timeshift and Gears of War. It’s an alien invasion, or a space crusade.

Then there is the much criticised flood of World War 2 shooters. I really like these myself, but they all seem to take place in burnt out towns in Normandy or fields in Holland, with the occasional Russian or African mission. Games in this genre are all the many Medal of Honor shooters, Call of Duty series including Big Red One up to COD 3, Brothers in Arms series, Hour of Victory, Sniper Elite, Combat Elite, etc.

Less packed but still done at basically the same time (end of last gen and beginning of this gen) are the Western Games. From Red Dead Revolver, Dead Man’s Hand, Gun, Darkwatch, to Call of Juarez and even an Oddball game set in the Wild West, there was a real fetish for these.

CallofJuarez

Last gen also saw a run of Vietnam games at the same time. Conflict Vietnam, Vietcong Purple Haze, and Battlefield Vietnam all came out at around the same time.
Then you have jungle setting games: Far Cry, Crysis, more recent versions of Turok ….and probably more on the way.

Do you see where I’m heading? And the worst culprit of all at the moment is the focus we now have on modern warfare or near future warfare games. We have the GRAW games, Call of Duty 4, Conflict Denied Ops, Army of Two, Battlefield Bad Company, Frontlines Fuel of War, Rainbow 6 games, America’s Army and no end in sight to the terrorist-dictator-future catastrophe fight. Yawn.

I’m not saying these are bad games; calling Ghost Recon Advanced Warfighter or Call of Duty 4 bad games would be to deny the very significant achievements each has brought to the shooter genre as a whole. Nor am I saying that each of these games is exactly the same in their execution. But shooters do seem to follow trends and so what started as a fresh or interesting setting and concept starts to get overdone to death. We the gamer then feel like we are doing the same over and over with slightly different variations and look for something new and different. Then the cycle starts again. The ‘flavour of the month’ only lasts so long when constantly rammed down our throats.

CallOfDuty4

Instead of playing follow the leader, cloning or tinkering with someone else’s ideas, developers should make games with an original vision. Sure you have to supplement such creative risks with some sequels, which is why I, unlike many of you, like what Activision is rumoured to be doing with Call of Duty (alternating between World War 2 and Modern Warfare versions). Hopefully they still will also branch out in the future with something new.

In the end focusing on a new concept can pay great dividends. Games like the Darkness, Bioshock, and Condemned have shown that breaking the mold can still bring success. And keep things fresh for the gamer too.

©2008 David Hilton

News for Gamers Digg! AddThis Social Bookmark Button Add to Technorati Favorites

Page copy protected against web site content infringement by Copyscape