OXCGN’s Dead Space 3 Review

dead space 3 review

OXCGN’s Dead Space 3 Review

A ‘visceral’ stomp?

by Daniel Geikowski

©2013 Daniel Geikowski

dead space 3 3It seems that during the course of gaming, various trends come and go, much like everything nowadays.

Whether they are visual styles, aesthetics, themes, mechanics or gameplay styles, many publishers attempt to incorporate these current trends into their games and franchises, with mixed results.

The Darkness II altered its visual style from a realistic to cell-shaded effect, reminiscent of the game’s comic origins.

Splinter Cell: Conviction ditched its primary focus on stealth and silence, opting to turn to a more “Bourne-like” action theme.

dead space 3 screenshots oxcgn #1The Fallout series was originally a top-down RPG, however Bethesda mixed things up in Fallout 3 by utilising a first person perspective, used in titles such as Oblivion, and later Skyrim.

Some hit the jackpot, while others damage their franchises by incorporating something which feels seemingly out-of-place.

Dead Space 3 is no different.

Dead Space 3 review

The Darkness II Consumes InsertCoins Event

The Darkness II Consumes InsertCoins Event

A night of true darkness, plus beer!

by : GrathiusXR

©2012 Arthur Kotsopoulos

On Thursday the 19th of January 2K Games took over the Oxford Arts Factory which is becoming the “Unofficial” Mana Bar of Sydney.

It’s home to Patrick Kolans and Shannon McKinnon ‘s infamous InsertCoins event, a night where the venue is decked out with retro arcade systems, alcoholic beverages and an upcoming title soon to be released on Australian shores.

The Darkness II was the game of choice and consumers were treated to quad-wielding combat and a slice of the story featured in this cel-shaded sequel.

Insert Coins here…

OXCGN’s The Darkness II Co-Op Hands-On Preview

The Darkness II Co-Op Hands-On Preview

OXCGN delves deeper into the Darkness…

by : GrathiusXR

©2011 Arthur Kotsopoulos

It’s never an easy task for a different developer to bring out a sequel to a game that received high praise when it was originally released.

Especially when the wait has been so long.

The Darkness was released way back in 2007, yet somehow Digital Extreme have managed to craft The Darkness II into something not quite the same, but still uniquely from its world.

2K Australia invited OXCGN down to the Flinders on Flinder St., just off Sydney’s infamous Oxford Street, where they had set up 4 consoles for everyone to test out the newly unveiled Vendetta Campaign Mode.

Enter The Darkness here

E3 2011: The Darkness II: To Sequel or Not To Sequel?

E3 2011: To sequel or not to sequel?

The Darkness < The Darkness II

by : GrathiusXR

©2011 Arthur Kotsopoulos

Now this was one sequel that I was definitely excited about.

The first game was such a dark and visceral experience with excellent storytelling but went mostly unnoticed in the gaming industry.

But I wasn’t expecting it to be developed by another developer or it going the way of cell shading.

Sure games such as Crackdown offered great open world fun with its cell shading, and even last gen’s XIII was an awesome conspiracy FPS. Borderlands ended up turning out to being a great FPS with some quality comedic performances as it never took itself too seriously- but a violent game such as The Darkness where you can rip hearts out and chop head off ? Won’t it seem tame in its cell shaded glory?

Is the change worthnthe wait . . .