Australian Cinemtatic Studio Plastic Wax on Saints Row IV

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Australian Cinemtatic Studio Plastic Wax on Saints Row IV

Good to see local talent on a global scale

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

5058274_300It was revealed earlier today that Australian cinematic studio Plastic Wax a studio that’s worked on plenty of other gaming brandswere responsible for the cutscenes during the course of Saints Row IV’s single player campaign.

The games in the Plastic Wax portfolio include Bioshock, Civilization V, Fallout, Neverwinter and many more.

Plastic Wax EVP Dane Maddams explains;

“Plastic Wax was fortunate enough to work with the always incredibly talented Volition and Deep Silver teams, we (Plastic Wax) handled full body and hand-keyed animation for 46 minutes of cutscene material, the project took around seven months to complete. Being tied so closely to the content we had an early sneak peek at the game prior to release, and believe me, the fans are in for an incredible ride.”

Volition’s Animation Director Zach Lowery adds,

“Working with the talented team at Plastic Wax on Saints Row IV was a true pleasure. We tried hard to make sure that there wasn’t a feeling of separation and at the end of the day, it truly felt like Plastic Wax was a natural extension of our internal team.”

“The final product speaks for itself, and I’m very proud of what our teams accomplished together.”

Saints Row IV has also sold more than a million units since its release in its first week. Let’s see if that number hits 2 million when it’s finally released in Australia this week.

©2013 Arthur Kotsopoulos

Ex-Relic, BioWare, Riot, Volition devs form Hinterland Studio

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Ex-Relic, BioWare, Riot, Volition devs form Hinterland Studio

The Long Dark

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

The_Long_Dark_logo-smallIn the wake of SONY’s Pre-TGS conference announcing a slimmer PS Vita with multiple colours and Konami announcing a Los Angeles based studio which will contribute to future Metal Gear Solid games another studio has opened up.

Hinterland Studio, an independent developer with games industry veteran Raphael van Lierop at the helm. In light of this new announcement they also announced the name of the first title they’re working on, The Long Dark.

The team of established games veterans working on this game have a collective of 40 triple-A games under their belts.

As per the press release: The Long Dark is a first-person post-disaster survival simulation, set in the aftermath of a geomagnetic super storm that has destroyed North America’s technology infrastructure.

In the first season of this episodic series, players experience this grim new reality through the eyes of bush pilot William Mackenzie, isolated with other survivors in the Northern wilderness as a result of the event. Gameplay emphasizes exploration to gather resources and knowledge about the world, while mastering a deep survival simulation to overcome the myriad natural and man-made hazards of the new frontier.

Players will also face difficult moral choices that will affect the outcome of gameplay, story, and ultimately, the course of humanity’s recovery.

Read the full press release here!

OXCGN’s Saints Row IV Review


OXCGN’s Saints Row IV Review

The Crackdown sequel we’ve always wanted

by Nicholas Laborde

©2013 Nicholas Laborde

saints_row_oxcgn1In 2006, Volition under THQ gave us a GTA clone called Saints Row. And, in effect, that’s really all it was: a GTA clone capturing the open world market in a world before next-gen GTA.

I fell in love. It had a relatively serious story which was engaging, and the customization factor of the Saints diversified the game. Saints Row 2 continued this storytelling, and Saints Row: The Third abandoned this in favor of a more over-the-top, comedic storyline.

Each had their own place, and I’ve thoroughly enjoyed my time with every single one of them. Saints Row IV, though, is the epitome of what the series has been building up to. Bringing super powers and other assorted shenanigans into the mix, I can’t shake this feeling of the game being the long lost sequel to Crackdown.

And I’m perfectly content with that.

Saints Row IV review here

OXCGN’s Saints Row: The Third Review

OXCGN’s Saints Row: The Third Review

Most insane game of the year?

by: GrathiusXR

©2011 Arthur Kotsopoulos

Volition have always stressed that whilst Saints Row is a sandbox title it differs from the GTA series in every way shape and form.

With the release of Saints Row: The Third (SR:3) these differences couldn’t be more obvious.

From escorting tigers in low riders, collecting blow up dolls, going Top Gun in VTOL’s and blazing through Tron-like tunnels, Saints Row: The Third is a game which exemplifies fun from start to finish.

The Saints go marching here…

OXCGN’s Red Faction: Demons of the Badlands Review

Arthur's twitterby GrathiusXR:

©2009 Arthur Kotsopoulos

Demons of the badlands oxcgn #15Red Faction: Guerrilla, the third game in the franchise, hit the shelves just after E3 2009 and exceeded all expectations with its change to an open world 3rd person perspective and plenty of destruction.

Now Volition have released their latest item, #1 of their 3 part series, Demons Of The Badlands.

Moving away from the linear semi-corridor shooter it once was on previous generations of consoles, Red Faction: Guerrilla offered much more in terms of visuals and destruction, boasting what has to be the most impressive destruction engine I have seen, the Geo-Mod 2.0.

• Demons Of The Badlands Trailer

Look out for the badass demons . . . >

What online gaming should be about – OXCGN’s Red Faction: Guerrilla Playdate

They said let there be destruction and by god was there destruction!

Arthur twitterby GrathiusXR:

©2009 Arthur Kotsopoulos

Friday 26th June 2009 saw over 40 gamers from Australia to America get our ass to Mars for a night of  destruction, jetpacking around the baron wastelands of Mars and making doors where there were none, in Red Faction: Guerrilla. In’s 5th Community Playdate, co-hosted alongside ThatAussieGameSite with special appearance from the guys over at we set out to have the most explosive community playdate to date!

• Red Faction: Guerrilla Fun Times

COme check out the explosive action . . . >

Three’s a Crowd: Prototype, InFAMOUS & Red Faction: Guerrilla

The Open World Buyer’s Guide For June

follow Alex on Twitterby AXIS of Reality

©2009 Alex Baldwin

calender june oxcgn copyJune has been a big month for games, almost like Christmas come early. Some amazing releases have left us spoiled for choice, with an unusual trend among the majority: open worlds. Red Faction: Guerrilla and inFamous kicked off winter in style followed closely by Prototype less than a week later.

While reviews have given these three a hearty dose of praise, with the best making sure to review each on their own individual merits, there is still a question remaining: if you can only afford one, which is right for you?
Read on for full analysis

OXCGN Red Faction Guerrilla Review – Bringing Down The House

Bringing Down The House

By AXIS of Reality

©2009 Alex Baldwin

Red Faction guerilla oxcgn #26Well, the first game of the month is here. With so many big name games hitting Aussie shelves in June, after playing it for a week it’s a surprise to learn that the first of them may possibly be the best. I also got the chance to visually compare both 360 and PS3 versions of the game, but more on that later.

Red Faction: Guerrilla is the very loose sequel to the previous-gen Red Faction 1 and Red Faction 2 first-person shooters. The name change should be a clue that this isn’t a direct follow-on or prettied up expansion – Red Faction: Guerrilla is something new for the series, and all the better for it.

For starters, the camera isn’t attached to the protagonist Alec Mason‘s eyeballs and instead uses the close third-person camera popular with Gears of War and Dead Space this generation.

Full review and 360 – PS3 comparison . . . >