OXCGN’s WWE’13 Review

OXCGN’s WWE ’13 Review

Best In The World?

by Chris Fox

© 2012 Chris Fox

Like Christmas, Easter and my yearly long, hard look in the mirror, WWE has arrived on our consoles once again.

This time, WWE Champion CM Punk graces the cover and a whole new single player campaign based around the infamous Attitude Era is included.

The question is; does WWE ’13 raise the quality margin or is it simply a set of ditto marks under last year’s release?

Wrestle this way…

OXCGN’s WWE All-Stars Review:- Slobberknocker Or Sleeper Hold

OXCGN’s WWE All-Stars Review

Slobberknocker or sleeper hold?

by: Belgavion

©2011 Gav Ross

Though the Smackdown vs Raw series from THQ has been the premiere WWE video game experience for several years now, they are largely simulations of Vince McMahon’s product and the controls can be a little daunting to newcomers, especially kids.

If the brand’s action figure sales are anything to go by, an even more over-the-top, stylized fantasy version of the WWE universe is close to being just as popular – and WWE All-Stars fits the bill perfectly.

One thing that WWE has no trouble in taking advantage of is their legacy – which now extends back over 27 years to the first Wrestlemania. A cable channel in the US runs ‘greatest hits’ collections of matches from the past and the company’s Hall Of Fame induction ceremony celebrates revered past superstars each year on the eve of Wrestlemania.

Lte’s grapple for more WWE action here . . .

OXCGN’s Smackdown vs Raw 2011 Review: Well, I’ll be smacked!

Smackdown vs Raw 2011 Review

Not quite the Smackdown you were expecting…

by : GrathiusXR

©2010 Arthur Kotsopoulos

Another year, another Smackdown Vs Raw title from the team at Yukes, but this one however raises some eyebrows and continues to baffle many of its most hard cores gamers, including myself.

Regardless of how good last year’s iteration may have been, each year it’s never the same, as there is always some options that never make it into the final cut.  In Smackdown V’s Raw 2011′s case, rather than make the game easier for the casual gamer, the team at Yukes actually made it a great deal more difficult.

Whilst the general core gameplay is still  present, certain options that were once there have just disappeared altogether and make you question what the guys at Yukes were thinking when they decided to leave them out.

Such as the option to remove the door from the Hell In A Cell (caged) match. Sure, this keeps the fight within the boundaries of the ring, but the ability to NOT have a door is frustrating to say the least. Competing against your friends in multiplayer matches you will almost never get the chance to be able to complete moves on your opponent to the point where the wall finally caves in and you can exit the ring safely, leaving them to their fate.

More of a Raw deal, or a Smackdown . . .