OXCGN’s Wreckateer Kinect Review
Does it catapult to great heights or sink like a cannonball?
by Chris Fox
© 2012 Chris Fox
It was no surprise that Kinect would make its presence felt with the 2012 Summer of Arcade line up and that presence is extended in the form of Wreckateer.
One of the most enjoyable activities in the video game space is destruction and destruction is the order of the day in this enjoyable little arcade title.
Goblin infested towers stretch arrogantly skyward and need to be literally knocked down a peg or two.
Step forward your avatar. It’s your job to take down these structures with a variety of airborne wrecking balls.
OXCGN’s Magic The Gathering: Duels of The Planeswalkers 2013 Review
by Kent Sobey
©2012 Kent Sobey
Duels of The Planeswalkers, the XBLA iteration of the massively popular ‘Magic the Gathering’ strategy card game, was originally released in 2009. Shortly after that, in 2012, a follow up was released called, you guessed it, Duels of The Planeswalkers 2012, and now another follow up 2013 has been released.
I haven’t ever been much of a Magic the Gathering fan so I’m not going to sit here and try to compare it to the previous releases; instead, I’ll just tell you what I thought of this as an individual game.
At its core the game is a strategy game but there’s a lot of luck involved too.
Some might argue that a good player will be able to take the cards they are dealt and win with them; well, I’m not a good player so this doesn’t apply to me.
Find out if you should gather ’round!
OXCGN’s Fez XBLA Review
Love letter to retro gaming?
©2012 Chris Evans
It may have only just been released onto Xbox Live Arcade, but in the five years since Polytron announced Fez it has already picked up a myriad of art, design and ‘best in show’ awards, not to mention being featured heavily in last year’s Indie Game: The Movie.
Fez sits snugly alongside the likes of Journey, Flower, Braid and Limbo – the indie darlings of the industry, which prove that the simple, abstract and beautiful can find success in an industry characterised (fairly or not) by guns and explosions.
This way to Fez
OXCGN’s Trials Evolution XBLA Review
Survival of the Fastest
©2012 Chris Fox
Trials Evolution is the hotly anticipated sequel to Trials HD, an Xbox Live Arcade exclusive that refined the always popular Motorcross formula back in 2009.
Developer RedLynx have built on their solid foundations to bring us the most viscerally enjoyable single and multiplayer experience to be found on XBLA or anywhere else.
Trials Evolution doesn’t just overtake it’s predecessor, it leaves it behind in the dust.
Happy Trials this way
OXCGN’s Anomaly Warzone Earth XBLA Review
Is the best tower defence tower offence?
©2012 Alex Hilton
Tower Defence games are very popular with gamers and non-gamers alike.
They are available on every popular platform, from PC to the Xbox 360 to smartphones. They consist of waves of enemies moving on a set path to a destination and your job as the player is to stop them from reaching it by building different types of towers.
Anomaly Warzone Earth, developed by 11 Bit Studios, reverses this whole concept as it is advertised as a Tower Offense game.
But what is a Tower Offense game and does it work?
More Tower Offense this way
OXCGN’s Shoot Many Robots Review:
Shoot… or Don’t
©2012 Chris Fox
Shoot Many Robots is an old school, side scrolling ‘schmup’ brought to you by Demiurge Studios and Ubisoft.
In this downloadable platformer, you are tasked with the shooting of many robots.
Unfortunately the shooting of said robots isn’t enjoyable. At all. There is very little fun at all to be had with this title.
Who would have though that mass robot genocide could be so dull?
Shoot More Robots this way
Child Of Eden ‘Posthumous’ Review
©2011 Gav Ross
Widely recognised as the Kinect game that all ‘core’ gamers were waiting for, Child Of Eden didn’t quite live up to Ubisoft’s sales expectations.
The bonus of writing a posthumous review is that commercial success and critical observations have already played out. Child Of Eden was received very well, but it didn’t exactly fly off the shelves.
Landing in at 83rd in the NPD sales data of June was not only a blow to the publisher and developers, but it didn’t bode well for future risky outings on the Kinect platform. It wasn’t like CoE was pushed blindly, though; the game is a follow-up to creator Tetsuya Mizuguchi’s earlier, ground-breaking title Rez – a title that even saw release on Xbox Live Arcade a few years ago and did quite well.
Child Of Eden promised to be a successor to Rez, with even greater depth; a divine orchestration of music and movement. So what went wrong?
Continue reading OXCGN’s Child Of Eden ‘Posthumous’ Review: Synaesthetic Hypnosis
OXCGN’s Fruit Ninja Kinect Review
Flailing ‘about’ has never been so fun
©2011 Gav Ross
From finger swiping to arm flailing, Halfbrick Studios’ Fruit Ninja has undergone a fitting evolution that no other game originally developed for
iOS can boast.
Having the honoured distinction of being the first Kinect-enabled Xbox Live Arcade title, Fruit Ninja Kinect has more pressure to deliver the goods than most downloadable titles.
Can slashing randomised produce with your arms be as fun as kicking back with an iPhone and just making your index finger tired?
Actually, it’s not just as fun, it’s even better.
For a truely fruitie, fun-filled time . . .